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Exhibit no. 15,876Acc. 2026.15876

A Shockbyte Rust Server

Rust server · in the archive since 13 September 2026

Offline 152.228.198.177:24542 checked 20d ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,876top 72%
Last wipe30d agoTue 29 Sep, 13:42 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 9 Oct 2026, 01:00 UTCAll times UTC.

The record of each wipe

  1. Tue 29 Sep 202613:42 UTC30d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 27 Sep 202617:18 UTC32d ago
    Peak
    5
    Crowd
    –
    Lasted
    1.8 days
    Players before
    3
  3. Sun 27 Sep 202609:47 UTC32d ago
    Peak
    5
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Fri 25 Sep 202619:58 UTC34d ago
    Peak
    5
    Crowd
    –
    Lasted
    1.6 days
    Players before
    1
  5. Thu 24 Sep 202615:33 UTC35d ago
    Peak
    5
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  6. Wed 23 Sep 202619:09 UTC36d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  7. Wed 23 Sep 202611:36 UTC36d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  8. Sun 20 Sep 202612:48 UTC39d ago
    Peak
    3
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
  9. Sat 19 Sep 202621:21 UTC40d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  10. Sun 13 Sep 202615:23 UTC46d ago
    Peak
    3
    Crowd
    halved by day 2
    Lasted
    6.2 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
5wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on A Shockbyte Rust Server mean?

You can see the tags A Shockbyte Rust Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

These Rust Server History lists include A Shockbyte Rust Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2633 and build 165217 is the build A Shockbyte Rust Server runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is A Shockbyte Rust Server online, and how reliable is it?

A Shockbyte Rust Server was last seen 20 days 23 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 13 September 2026.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 152.228.198.177:24542 as the address.

Wipe record

What does wipe day look like on A Shockbyte Rust Server?

An average peak of 5 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on A Shockbyte Rust Server?

No next wipe can be predicted: A Shockbyte Rust Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 30 days 10 hours ago, the current world is what it runs now.

Player record

How does A Shockbyte Rust Server rank against other Rust servers?

The last seven days of player hours place A Shockbyte Rust Server at #15,876, among the top 72% of all ranked servers.

How busy is A Shockbyte Rust Server?

The last sighting of A Shockbyte Rust Server in the live count was 20 days 23 hours ago; it is offline now.

Rules and settings

What are the rules and settings on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does A Shockbyte Rust Server run?

Generated by the game at size 3,000 with seed 768456637, the map on A Shockbyte Rust Server is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join A Shockbyte Rust Server?

Enter client.connect 152.228.198.177:24542 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.