This server publishes no banner
Exhibit no. 16,853Acc. 2026.16853
LivingWorld isolated remediation validation
Rust server · in the archive since 13 September 2026
Offline 152.110.55.254:28115 checked 29d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on LivingWorld isolated remediation validation mean?
You can see the tags LivingWorld isolated remediation validation publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163207 (Build): The game build is 163207; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include LivingWorld isolated remediation validation?
These Rust Server History lists include LivingWorld isolated remediation validation: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does LivingWorld isolated remediation validation run?
The recorded build for LivingWorld isolated remediation validation is Rust network protocol 2633 and build 163207 on Windows. Steam updates your game for you; joining needs the same protocol.
Is LivingWorld isolated remediation validation online, and how reliable is it?
LivingWorld isolated remediation validation was last seen 29 days 20 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 13 September 2026.
Where is LivingWorld isolated remediation validation located?
There is no region published by LivingWorld isolated remediation validation. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 152.110.55.254:28115.
Wipe record
What is the wipe schedule on LivingWorld isolated remediation validation?
Its rhythm is not yet clear: too few of LivingWorld isolated remediation validation's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 45 days 20 hours ago, the current world is what it runs now.
Population
How does LivingWorld isolated remediation validation rank against other Rust servers?
Over seven days of player hours, LivingWorld isolated remediation validation ranks #16,853, inside the top 71% of all ranked servers.
How busy is LivingWorld isolated remediation validation?
The last sighting of LivingWorld isolated remediation validation in the live count was 29 days 20 hours ago; it is offline now.
Map and rules
What are the rules and settings on LivingWorld isolated remediation validation?
No gather rate is stated in the name of LivingWorld isolated remediation validation. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does LivingWorld isolated remediation validation run?
A procedural map is what LivingWorld isolated remediation validation runs; the game generates it.
How to join
How do I join LivingWorld isolated remediation validation?
Press F1 in Rust to open the console, then enter client.connect 152.110.55.254:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.