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Exhibit no. 15,850Acc. 2026.15850

Hotwire Test Renamed

Rust server · in the archive since 30 September 2026

Offline 151.240.92.7:28015 checked 16d ago

moddedoxide
To visit
Players now 0/ 75
0% full
7-day average0peak –
Rank#15,850top 72%
Last wipe26d agoThu 1 Oct, 18:11 UTC · no schedule published
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 11 Oct 2026, 05:30 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:11 UTC FW26d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Hotwire Test Renamed mean?

You can see the tags Hotwire Test Renamed publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): Slot count: 75; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Hotwire Test Renamed?

The Rust Server History lists that feature Hotwire Test Renamed are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Hotwire Test Renamed run?

The recorded build for Hotwire Test Renamed is Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Hotwire Test Renamed online, and how reliable is it?

The record shows Hotwire Test Renamed offline at this moment, last seen 16 days 16 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 30 September 2026 is when Rust Server History first saw it.

Where is Hotwire Test Renamed located?

No region is published by Hotwire Test Renamed. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 151.240.92.7:28015.

Wipe record

What does wipe day look like on Hotwire Test Renamed?

An average peak of 0 players was drawn by its recent wipes. At 3 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Hotwire Test Renamed?

The force wipe is the only wipe on Hotwire Test Renamed, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 3 hours ago its current world was made.

Player counts

How does Hotwire Test Renamed rank against other Rust servers?

Over seven days of player hours, Hotwire Test Renamed ranks #15,850, inside the top 72% of all ranked servers.

How busy is Hotwire Test Renamed?

Hotwire Test Renamed is offline at present, having last been seen 16 days 16 hours ago.

Map and rules

What are the rules and settings on Hotwire Test Renamed?

The name of Hotwire Test Renamed carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Hotwire Test Renamed run?

The game generates the map on Hotwire Test Renamed, which is procedural.

How to join

How do I join Hotwire Test Renamed?

Entering client.connect 151.240.92.7:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp75,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players Slot count: 75.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.