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Exhibit no. 16,920Acc. 2026.16920

My Local Staging Server

Rust server · in the archive since 27 September 2026

Offline 151.224.23.8:28015 checked 29d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#16,920top 71%
Last wipe29d agoMon 28 Sep, 20:25 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Sep 2026, 20:38 UTCAll times UTC.

The record of each wipe

  1. Mon 28 Sep 202620:25 UTC29d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 27 Sep 202622:57 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on My Local Staging Server mean?

These tags from My Local Staging Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs165972 (Build): This server runs game build 165972; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include My Local Staging Server?

The Rust Server History lists that feature My Local Staging Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does My Local Staging Server run?

On Windows, My Local Staging Server runs Rust network protocol 2634 and build 165972. The protocol must match to join, and Steam handles that update.

Is My Local Staging Server online, and how reliable is it?

The record shows My Local Staging Server offline at this moment, last seen 29 days 14 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 27 September 2026.

Where is My Local Staging Server located?

You will find no region published by My Local Staging Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 151.224.23.8:28015.

Wipe history

What does wipe day look like on My Local Staging Server?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on My Local Staging Server?

The rhythm of My Local Staging Server cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 29 days 14 hours ago.

Player record

How does My Local Staging Server rank against other Rust servers?

Player hours over the last seven days put My Local Staging Server at #16,920: a place in the top 71% of all ranked servers.

How busy is My Local Staging Server?

My Local Staging Server is offline at present, having last been seen 29 days 14 hours ago.

Rules, map

What are the rules and settings on My Local Staging Server?

The name of My Local Staging Server carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Join record

How do I join My Local Staging Server?

Entering client.connect 151.224.23.8:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs165972,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs165972
Build This server runs game build 165972.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.