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Exhibit no. 14,975Acc. 2026.14975

RustLite Audio Calibration Lab

Rust server · in the archive since 17 September 2026

Offline 150.220.36.225:28015 checked 28d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#14,975top 63%
Last wipe41d agoThu 17 Sep, 22:20 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 30 Sep 2026, 14:57 UTCAll times UTC.

The record of each wipe

  1. Mon 28 Sep 202600:22 UTC31d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 24 Sep 202623:08 UTC34d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    3.1 days
    Players before
    1
  3. Thu 24 Sep 202601:56 UTC35d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Wed 23 Sep 202615:19 UTC35d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  5. Wed 23 Sep 202600:16 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  6. Mon 21 Sep 202615:04 UTC37d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0
  7. Sun 20 Sep 202623:15 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  8. Sun 20 Sep 202616:48 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  9. Sun 20 Sep 202600:34 UTC39d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustLite Audio Calibration Lab mean?

You can see the tags RustLite Audio Calibration Lab publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustLite Audio Calibration Lab?

The Rust Server History lists that feature RustLite Audio Calibration Lab are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does RustLite Audio Calibration Lab run?

On Windows, RustLite Audio Calibration Lab runs Rust network protocol 2633 and build 164530. The protocol must match to join, and Steam handles that update.

Is RustLite Audio Calibration Lab online, and how reliable is it?

Offline now, RustLite Audio Calibration Lab was last seen 28 days 23 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 17 September 2026.

Where is RustLite Audio Calibration Lab located?

No region is published by RustLite Audio Calibration Lab. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 150.220.36.225:28015.

Wipe log

What does wipe day look like on RustLite Audio Calibration Lab?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on RustLite Audio Calibration Lab?

There is no next wipe to predict on RustLite Audio Calibration Lab, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 41 days 16 hours ago, the current world is what it runs now.

Player record

How does RustLite Audio Calibration Lab rank against other Rust servers?

Player hours over the last seven days put RustLite Audio Calibration Lab at #14,975: a place in the top 63% of all ranked servers.

How busy is RustLite Audio Calibration Lab?

The last sighting of RustLite Audio Calibration Lab in the live count was 28 days 23 hours ago; it is offline now.

Rules, map

What are the rules and settings on RustLite Audio Calibration Lab?

You will not find a gather rate in the name of RustLite Audio Calibration Lab. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does RustLite Audio Calibration Lab run?

The game generates the map on RustLite Audio Calibration Lab, which is procedural.

Joining the server

How do I join RustLite Audio Calibration Lab?

Press F1 in Rust to open the console, then enter client.connect 150.220.36.225:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.