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Exhibit no. 14,975Acc. 2026.14975
RustLite Audio Calibration Lab
Rust server · in the archive since 17 September 2026
Offline 150.220.36.225:28015 checked 28d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
17 Sep Last seen 20 Sep00:34 20 Sep16:48 20 Sep23:15 21 Sep15:04 23 Sep00:16 23 Sep15:19 24 Sep01:56 24 Sep23:08 28 Sep00:22
a wipe on recordthe monthly force wipeexpectedlast seen, 30 Sep 2026, 14:57 UTCAll times UTC.
The record of each wipe
-
Mon 28 Sep 202600:22 UTC31d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 24 Sep 202623:08 UTC34d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 3.1 days
- Players before
- 1
-
Thu 24 Sep 202601:56 UTC35d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Wed 23 Sep 202615:19 UTC35d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Wed 23 Sep 202600:16 UTC36d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Mon 21 Sep 202615:04 UTC37d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
-
Sun 20 Sep 202623:15 UTC38d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Sun 20 Sep 202616:48 UTC38d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sun 20 Sep 202600:34 UTC39d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on RustLite Audio Calibration Lab mean?
You can see the tags RustLite Audio Calibration Lab publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include RustLite Audio Calibration Lab?
The Rust Server History lists that feature RustLite Audio Calibration Lab are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does RustLite Audio Calibration Lab run?
On Windows, RustLite Audio Calibration Lab runs Rust network protocol 2633 and build 164530. The protocol must match to join, and Steam handles that update.
Is RustLite Audio Calibration Lab online, and how reliable is it?
Offline now, RustLite Audio Calibration Lab was last seen 28 days 23 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 17 September 2026.
Where is RustLite Audio Calibration Lab located?
No region is published by RustLite Audio Calibration Lab. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 150.220.36.225:28015.
Wipe log
What does wipe day look like on RustLite Audio Calibration Lab?
1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.
What is the wipe schedule on RustLite Audio Calibration Lab?
There is no next wipe to predict on RustLite Audio Calibration Lab, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 41 days 16 hours ago, the current world is what it runs now.
Player record
How does RustLite Audio Calibration Lab rank against other Rust servers?
Player hours over the last seven days put RustLite Audio Calibration Lab at #14,975: a place in the top 63% of all ranked servers.
How busy is RustLite Audio Calibration Lab?
The last sighting of RustLite Audio Calibration Lab in the live count was 28 days 23 hours ago; it is offline now.
Rules, map
What are the rules and settings on RustLite Audio Calibration Lab?
You will not find a gather rate in the name of RustLite Audio Calibration Lab. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does RustLite Audio Calibration Lab run?
The game generates the map on RustLite Audio Calibration Lab, which is procedural.
Joining the server
How do I join RustLite Audio Calibration Lab?
Press F1 in Rust to open the console, then enter client.connect 150.220.36.225:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.