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Exhibit no. 15,861Acc. 2026.15861

RustAimLab (private)

Rust server · in the archive since 8 October 2026

Offline 150.220.36.191:28415 checked 18d ago

moddedcarbon
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,861top 72%
Last wipe19d agoSat 10 Oct, 01:22 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 11 Oct 2026, 03:25 UTCAll times UTC.

The record of each wipe

  1. Sat 10 Oct 202601:22 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 9 Oct 202617:18 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k8 Oct10 Oct12 Oct14 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustAimLab (private) mean?

These tags from RustAimLab (private), read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): 4 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustAimLab (private)?

These Rust Server History lists include RustAimLab (private): Modded Rust servers: the record and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does RustAimLab (private) run?

On Windows, RustAimLab (private) runs Rust network protocol 2634 and build 166494. Steam updates your game for you; joining needs the same protocol.

Is RustAimLab (private) online, and how reliable is it?

Offline now, RustAimLab (private) was last seen 18 days 17 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 8 October 2026.

Where is RustAimLab (private) located?

There is no region published by RustAimLab (private). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 150.220.36.191:28415.

Wipe record

What does wipe day look like on RustAimLab (private)?

At their busiest, its recent wipes drew an average of 1 players. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on RustAimLab (private)?

Its rhythm is not yet clear: too few of RustAimLab (private)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 19 days 19 hours ago, the current world is what it runs now.

Player counts

How does RustAimLab (private) rank against other Rust servers?

Player hours over the last seven days put RustAimLab (private) at #15,861: a place in the top 72% of all ranked servers.

How busy is RustAimLab (private)?

No current count exists for RustAimLab (private); it was last seen 18 days 17 hours ago.

Rules, map

What are the rules and settings on RustAimLab (private)?

The name of RustAimLab (private) carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Join record

How do I join RustAimLab (private)?

Press F1 in Rust to open the console, then enter client.connect 150.220.36.191:28415 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players 4 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs166494
Build This server runs game build 166494.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.