The server's own banner, as it publishes it
Exhibit no. 1,075Acc. 2026.1075
[SEA] Facepunch 3
Rust server · in the archive since 13 September 2026
Online 15.235.180.213:28015 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:42 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 21:10 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:42 UTC FW28d ago
- Peak
- 46
- Crowd
- –
- Lasted
- running
- Players before
- 7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 46, 45 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
Who runs [SEA] Facepunch 3?
The same operator most likely runs [SEA] Facepunch 3 and 124 other servers we track, as all publish a playrust.com hostname.
What do the server tags on [SEA] Facepunch 3 mean?
These tags from [SEA] Facepunch 3, read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [SEA] Facepunch 3?
These Rust Server History lists include [SEA] Facepunch 3: Rust tutorial servers: the record, Official Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server entry
Does [SEA] Facepunch 3 run smoothly?
Across the last 48 hours it averaged 173 server fps; the low was 137. As many as 143,037 entities were in the world: buildings, deployables and the rest. Memory use peaked at 5,838 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [SEA] Facepunch 3 run?
On Windows, [SEA] Facepunch 3 runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [SEA] Facepunch 3 online, and how reliable is it?
At this moment [SEA] Facepunch 3 is online. The uptime it reports puts the last restart at about 8 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is [SEA] Facepunch 3 located?
The name of [SEA] Facepunch 3 points to Asia, but no region tag is published. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.235.180.213:28015.
Wipe record
What does wipe day look like on [SEA] Facepunch 3?
An average peak of 46 players was drawn by its recent wipes. On the latest wipe, 45 hours after the wipe, the crowd peaked.
What is the wipe schedule on [SEA] Facepunch 3?
The force wipe is the only wipe on [SEA] Facepunch 3, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 28 days 3 hours ago. Its tags carry a monthly wipe schedule.
Population
How does [SEA] Facepunch 3 rank against other Rust servers?
Over seven days of player hours, [SEA] Facepunch 3 ranks #1,075, inside the top 5% of all ranked servers.
How busy is [SEA] Facepunch 3?
Of its 250 slots, [SEA] Facepunch 3 currently has 4 filled. Stored history gives a seven-day average of 8 players and a peak of 22. The busiest hour of the last 48 was 13:00 UTC, averaging 14 players.
Map and rules
What are the rules and settings on [SEA] Facepunch 3?
The name of [SEA] Facepunch 3 carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Rust's in-game Official tab carries this entry. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.
Which map does [SEA] Facepunch 3 run?
Seed 97751958, size 4,500: such is the procedural map [SEA] Facepunch 3 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join [SEA] Facepunch 3?
Entering client.connect 15.235.180.213:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp250
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.