The server's own banner, as it publishes it
Exhibit no. 872Acc. 2026.0872
[SEA] Facepunch 2
Rust server · in the archive since 13 September 2026
Online 15.235.180.211:28015 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:42 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 14:00 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:42 UTC FW27d ago
- Peak
- 56
- Crowd
- –
- Lasted
- running
- Players before
- 7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
Who runs [SEA] Facepunch 2?
A playrust.com hostname is published by [SEA] Facepunch 2 and by 124 other servers we track, which points to the same operator.
What do the server tags on [SEA] Facepunch 2 mean?
You can see the tags [SEA] Facepunch 2 publishes, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [SEA] Facepunch 2?
The Rust Server History lists that feature [SEA] Facepunch 2 are: Rust tutorial servers: the record, Official Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
The record
Does [SEA] Facepunch 2 run smoothly?
159 server fps on average over the last 48 hours, never below 114. As many as 149,354 entities were in the world: buildings, deployables and the rest. Up to 6,035 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [SEA] Facepunch 2 run?
The recorded build for [SEA] Facepunch 2 is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.
Is [SEA] Facepunch 2 online, and how reliable is it?
At this moment [SEA] Facepunch 2 is online. About 35 minutes ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is [SEA] Facepunch 2 located?
No region tag is published by [SEA] Facepunch 2, but its name points to Asia. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.235.180.211:28015.
Wipe history
What does wipe day look like on [SEA] Facepunch 2?
56 players on average was the busiest its recent wipes drew. On the latest wipe, 25 hours after the wipe, the crowd peaked.
What is the wipe schedule on [SEA] Facepunch 2?
Once a month [SEA] Facepunch 2 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 27 days 20 hours ago its current world was made. A monthly wipe schedule is published in its tags.
Population
How does [SEA] Facepunch 2 rank against other Rust servers?
Player hours over the last seven days put [SEA] Facepunch 2 at #872: a place in the top 4% of all ranked servers.
How busy is [SEA] Facepunch 2?
Against 250 slots, [SEA] Facepunch 2 records 23 players right now. The seven-day average stands at 12 players; the peak is 28. Stored history puts the busiest hour of the past 48 at 17:00 UTC, averaging 24 players.
Map and rules
What are the rules and settings on [SEA] Facepunch 2?
The name of [SEA] Facepunch 2 carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. It appears in Rust's Official tab in game. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.
Which map does [SEA] Facepunch 2 run?
Seed 1720588492, size 4,500: such is the procedural map [SEA] Facepunch 2 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join [SEA] Facepunch 2?
Enter client.connect 15.235.180.211:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp250
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.