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Exhibit no. 9,271Acc. 2026.9271
QuackSquad Server
Rust server · in the archive since 25 October 2026
Online 15.204.68.226:27193 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers, and #478 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on QuackSquad Server mean?
You can see the tags QuackSquad Server publishes, read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, an easier one; mp16 (Max players): 16 slots are set on this server; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include QuackSquad Server?
These Rust Server History lists include QuackSquad Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Server entry
Does QuackSquad Server run smoothly?
Averaged over the last 48 hours: 237 server fps, with 223 the lowest. As many as 48,545 entities were in the world: buildings, deployables and the rest. Up to 3,525 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does QuackSquad Server run?
On Linux, QuackSquad Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is QuackSquad Server online, and how reliable is it?
QuackSquad Server is listed as online now. About 2 days 18 hours ago is when it last restarted, judged by the uptime it reports. It was up for 71 of 72 hours in the last 3 full days, 99% of the time. 25 October 2026 is when Rust Server History first saw it.
Where is QuackSquad Server located?
There is no region published by QuackSquad Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 15.204.68.226:27193 as the address.
Wipe log
What is the wipe schedule on QuackSquad Server?
The rhythm of QuackSquad Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 4 days 6 hours ago its current world was made.
Player counts
How does QuackSquad Server rank against other Rust servers?
The last seven days of player hours place QuackSquad Server at #9,271, among the top 42% of all ranked servers. Within its group of quad servers, this entry ranks #478.
How busy is QuackSquad Server?
Of its 16 slots, QuackSquad Server currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1.
Rules, map
What are the rules and settings on QuackSquad Server?
No gather rate is stated in the name of QuackSquad Server. You may join a group of up to 4 players (quad). Under game mode, the entry reads softcore, Facepunch's gentler mode, where you retain some loot. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does QuackSquad Server run?
A procedural map of size 3,000 with seed 17762077 is what QuackSquad Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
How to join
How do I join QuackSquad Server?
Press F1 in Rust to open the console, then enter client.connect 15.204.68.226:27193 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
mp16
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.