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Exhibit no. 15,861Acc. 2026.15861

In Rust We Lewt Phatly

Rust server · in the archive since 13 September 2026

Offline 15.204.183.170:27050 checked 18d ago

vanillapve
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,861top 72%
Last wipe47d agoSat 12 Sep, 01:15 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on In Rust We Lewt Phatly mean?

You can see the tags In Rust We Lewt Phatly publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): Player combat is off: the world is the threat. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include In Rust We Lewt Phatly?

The Rust Server History lists that feature In Rust We Lewt Phatly are: Rust community servers, Rust PvE servers, on record and The vanilla Rust servers on record. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.

Server record

Which version of Rust does In Rust We Lewt Phatly run?

The recorded build for In Rust We Lewt Phatly is Rust network protocol 2633 and build 165217 on Linux. The protocol must match to join, and Steam handles that update.

Is In Rust We Lewt Phatly online, and how reliable is it?

The record shows In Rust We Lewt Phatly offline at this moment, last seen 18 days 20 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is In Rust We Lewt Phatly located?

There is no region published by In Rust We Lewt Phatly. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 15.204.183.170:27050 as the address.

Wipe log

What is the wipe schedule on In Rust We Lewt Phatly?

The rhythm of In Rust We Lewt Phatly cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 47 days 22 hours ago, the current world is what it runs now.

Player record

How does In Rust We Lewt Phatly rank against other Rust servers?

Over seven days of player hours, In Rust We Lewt Phatly ranks #15,861, inside the top 72% of all ranked servers.

How busy is In Rust We Lewt Phatly?

No current count exists for In Rust We Lewt Phatly; it was last seen 18 days 20 hours ago.

Rules, map

What are the rules and settings on In Rust We Lewt Phatly?

The name of In Rust We Lewt Phatly carries no gather rate. At 8 players, the group limit matches the game's default. pve is the game mode, no combat against other players. The Community section of the server browser carries it. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does In Rust We Lewt Phatly run?

A procedural map of size 3,500 with seed 125117126 is what In Rust We Lewt Phatly runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join In Rust We Lewt Phatly?

Entering client.connect 15.204.183.170:27050 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,^v,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.