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Exhibit no. 15,921Acc. 2026.15921

RustSkinLab Content Studio

Rust server · in the archive since 2 October 2026

Offline 149.88.110.46:28025 checked 26d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,921top 70%
Last wipe26d agoThu 1 Oct, 23:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustSkinLab Content Studio mean?

The game's server browser reads these tags published by RustSkinLab Content Studio: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustSkinLab Content Studio?

The Rust Server History lists that feature RustSkinLab Content Studio are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does RustSkinLab Content Studio run?

Rust network protocol 2634 and build 166494 is the build RustSkinLab Content Studio runs, on Windows. The protocol must match to join, and Steam handles that update.

Is RustSkinLab Content Studio online, and how reliable is it?

The record shows RustSkinLab Content Studio offline at this moment, last seen 26 days ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 2 October 2026 is when Rust Server History first saw it.

Where is RustSkinLab Content Studio located?

No region is published by RustSkinLab Content Studio. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 149.88.110.46:28025 as the address.

Wipe history

What is the wipe schedule on RustSkinLab Content Studio?

The record holds too few of RustSkinLab Content Studio's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 26 days 20 hours ago its current world was made.

Player counts

How does RustSkinLab Content Studio rank against other Rust servers?

Player hours over the last seven days put RustSkinLab Content Studio at #15,921: a place in the top 70% of all ranked servers.

How busy is RustSkinLab Content Studio?

RustSkinLab Content Studio is offline at present, having last been seen 26 days ago.

Rules, map

What are the rules and settings on RustSkinLab Content Studio?

You will not find a gather rate in the name of RustSkinLab Content Studio. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does RustSkinLab Content Studio run?

The game generates the map on RustSkinLab Content Studio, which is procedural.

How to join

How do I join RustSkinLab Content Studio?

Entering client.connect 149.88.110.46:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slot count: 2.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.