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Exhibit no. 15,383Acc. 2026.15383

Event Test Server

Rust server · in the archive since 22 October 2026

Offline 149.50.37.64:28035 checked 4d ago

moddedcarbon
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,383top 70%
Last wipe5d agoThu 22 Oct, 14:56 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Event Test Server mean?

The game's server browser reads these tags published by Event Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Event Test Server?

The Rust Server History lists that feature Event Test Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does Event Test Server run?

The recorded build for Event Test Server is Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Event Test Server online, and how reliable is it?

The record shows Event Test Server offline at this moment, last seen 4 days 15 hours ago. Of 96 hours in the last 4 full days, 4 were up: 4% of the time. The first sighting by Rust Server History was on 22 October 2026.

Where is Event Test Server located?

No region is published by Event Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 149.50.37.64:28035.

Wipe history

What is the wipe schedule on Event Test Server?

Its rhythm is not yet clear: too few of Event Test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 5 days 4 hours ago, the current world is what it runs now.

Player counts

How does Event Test Server rank against other Rust servers?

Over seven days of player hours, Event Test Server ranks #15,383, inside the top 70% of all ranked servers.

How busy is Event Test Server?

Event Test Server is offline at present, having last been seen 4 days 15 hours ago. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Event Test Server?

No gather rate is stated in the name of Event Test Server. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Event Test Server run?

Generated by the game, the map on Event Test Server is procedural.

How to join

How do I join Event Test Server?

Press F1 in Rust to open the console, then enter client.connect 149.50.37.64:28035 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.