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Exhibit no. 15,476Acc. 2026.15476

KOZAK RUST

Rust server · in the archive since 14 September 2026

Offline 149.202.81.2:28027 checked 37d ago

moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,476no region published
Last wipe37d agoSun 20 Sep, 10:05 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 20 Sep 2026, 12:17 UTCAll times UTC.

The record of each wipe

  1. Sun 20 Sep 202610:05 UTC37d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 14 Sep 202616:51 UTC43d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.7 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on KOZAK RUST mean?

You can see the tags KOZAK RUST publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include KOZAK RUST?

The Rust Server History lists that feature KOZAK RUST are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does KOZAK RUST run?

On Linux, KOZAK RUST runs Rust network protocol 2633 and build 164530. Steam updates your game for you; joining needs the same protocol.

Is KOZAK RUST online, and how reliable is it?

KOZAK RUST was last seen 37 days 10 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 14 September 2026.

Where is KOZAK RUST located?

You will find no region published by KOZAK RUST. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 149.202.81.2:28027.

Wipe history

What does wipe day look like on KOZAK RUST?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on KOZAK RUST?

Its rhythm is not yet clear: too few of KOZAK RUST's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 37 days 12 hours ago, the current world is what it runs now.

Population

How does KOZAK RUST rank against other Rust servers?

Player hours over the last seven days put KOZAK RUST at #15,476: a place in the top – of all ranked servers.

How busy is KOZAK RUST?

KOZAK RUST is offline at present, having last been seen 37 days 10 hours ago.

Map and rules

What are the rules and settings on KOZAK RUST?

No gather rate is stated in the name of KOZAK RUST. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does KOZAK RUST run?

A procedural map of size 3,000 with seed 226613 is what KOZAK RUST runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join KOZAK RUST?

Entering client.connect 149.202.81.2:28027 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^z,^y

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.