The server's own banner, as it publishes it
Exhibit no. 1,013Acc. 2026.1013
[CAN] Facepunch 2
Rust server · in the archive since 13 September 2026
Online 148.113.198.6:28015 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:40 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 23:35 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:40 UTC FW27d ago
- Peak
- 22
- Crowd
- –
- Lasted
- running
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
Who runs [CAN] Facepunch 2?
A playrust.com hostname is published by [CAN] Facepunch 2 and by 124 other servers we track, which points to the same operator.
What do the server tags on [CAN] Facepunch 2 mean?
The game's server browser reads these tags published by [CAN] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): Slot count: 400; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^t (Tutorial on): The server offers Facepunch's tutorial to new players; sc2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [CAN] Facepunch 2?
The Rust Server History lists that feature [CAN] Facepunch 2 are: Rust tutorial servers: the record, Official Rust servers: the record and The vanilla Rust servers on record. These filters on the server list bring it up: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
The record
Does [CAN] Facepunch 2 run smoothly?
Averaged over the last 48 hours: 287 server fps, with 224 the lowest. Buildings, deployables and everything else in the world came to as many as 132,157 entities. The highest memory use was 6,132 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does [CAN] Facepunch 2 run?
The recorded build for [CAN] Facepunch 2 is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [CAN] Facepunch 2 online, and how reliable is it?
The live count shows [CAN] Facepunch 2 online right now. The uptime it reports puts the last restart at about 10 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is [CAN] Facepunch 2 located?
You will find no region published by [CAN] Facepunch 2. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 148.113.198.6:28015.
Wipe log
What does wipe day look like on [CAN] Facepunch 2?
At their busiest, its recent wipes drew an average of 22 players. On the latest wipe, 45 hours after the wipe, the crowd peaked.
What is the wipe schedule on [CAN] Facepunch 2?
The force wipe is the only wipe on [CAN] Facepunch 2, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 6 hours ago. The tags list a monthly wipe schedule.
Player counts
How does [CAN] Facepunch 2 rank against other Rust servers?
Over seven days of player hours, [CAN] Facepunch 2 ranks #1,013, inside the top 5% of all ranked servers.
How busy is [CAN] Facepunch 2?
Of its 400 slots, [CAN] Facepunch 2 currently has 10 filled. Stored history gives a seven-day average of 9 players and a peak of 21. An average of 12 players at 17:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on [CAN] Facepunch 2?
You will not find a gather rate in the name of [CAN] Facepunch 2. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Rust's in-game Official tab carries this entry. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.
Which map does [CAN] Facepunch 2 run?
A procedural map of size 4,500 with seed 539058346 is what [CAN] Facepunch 2 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Join record
How do I join [CAN] Facepunch 2?
Entering client.connect 148.113.198.6:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp400
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.