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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 1,364Acc. 2026.1364

[US] Facepunch Staging

Rust server · in the archive since 13 September 2026

Online 148.113.198.13:28015 checked 8m ago

official monthly wipes vanilla
To visit
Players now 2/ 250
1% full
7-day average5peak 15
Rank#1,364top 6%
Last wipe33d agoThu 24 Sep, 11:44 UTC · monthly schedule
Next wipe9d 3hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:10 UTCAll times UTC.

The record of each wipe

  1. Thu 8 Oct 202607:26 UTC19d ago
    Peak
    21
    Crowd
    –
    Lasted
    running
    Players before
    8
  2. Thu 24 Sep 202611:44 UTC33d ago
    Peak
    33
    Crowd
    halved by day 11
    Lasted
    13.8 days
    Players before
    7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 3h. The force wipe · high confidence

13.8 daysusual gapbetween real wipes
27wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 11

Coming wipes

  1. 9d 3hThu 5 Nov, 19:00 UTCFW
  2. 37d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0510152016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [US] Facepunch Staging mean?

You can see the tags [US] Facepunch Staging publishes, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slot count: 250; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs169289 (Build): This server runs game build 169289; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [US] Facepunch Staging?

The Rust Server History lists that feature [US] Facepunch Staging are: Official Rust servers: the record, North America Rust servers and The vanilla Rust servers on record. It appears under these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

The record

Does [US] Facepunch Staging run smoothly?

Averaged over the last 48 hours: 190 server fps, with 151 the lowest. As many as 123,000 entities were in the world: buildings, deployables and the rest. Up to 3,616 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [US] Facepunch Staging run?

Rust network protocol 2635 and build 169289 is the build [US] Facepunch Staging runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is [US] Facepunch Staging online, and how reliable is it?

[US] Facepunch Staging is listed as online now. Going by its reported uptime, it restarted about 4 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is [US] Facepunch Staging located?

The name of [US] Facepunch Staging points to North America, but no region tag is published. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 148.113.198.13:28015.

Wipe record

What does wipe day look like on [US] Facepunch Staging?

An average peak of 27 players was drawn by its recent wipes. 35 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 11 the crowd fell to below half when it did not hold.

What is the wipe schedule on [US] Facepunch Staging?

[US] Facepunch Staging wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 33 days 3 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Player counts

How does [US] Facepunch Staging rank against other Rust servers?

The last seven days of player hours place [US] Facepunch Staging at #1,364, among the top 6% of all ranked servers.

How busy is [US] Facepunch Staging?

Of its 250 slots, [US] Facepunch Staging currently has 2 filled. The seven-day average stands at 5 players; the peak is 15. The busiest hour of the last 48 was 03:00 UTC, averaging 9 players.

Map and rules

What are the rules and settings on [US] Facepunch Staging?

You will not find a gather rate in the name of [US] Facepunch Staging. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. It appears in Rust's Official tab in game. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does [US] Facepunch Staging run?

A procedural map of size 4,300 with seed 280505286 is what [US] Facepunch Staging runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join [US] Facepunch Staging?

Enter client.connect 148.113.198.13:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169289,ts8

On Rust Server History

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players Slot count: 250.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs169289
Build This server runs game build 169289.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.