The server's own banner, as it publishes it
Exhibit no. 15,349Acc. 2026.15349
DinDin
Rust server · in the archive since 26 September 2026
Online 147.93.160.205:28515 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
26 Sep Now 26 Sep13:03 27 Sep05:55 27 Sep14:15 28 Sep16:52 6 Oct11:59 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 00:25 UTCAll times UTC.
The record of each wipe
-
Tue 6 Oct 202611:59 UTC22d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Mon 28 Sep 202616:52 UTC30d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 7.8 days
- Players before
- 1
-
Sun 27 Sep 202614:15 UTC31d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Sun 27 Sep 202605:55 UTC31d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sat 26 Sep 202613:03 UTC32d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on DinDin mean?
The game's server browser reads these tags published by DinDin: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^q (Premium): The server admits only players holding Rust's premium status. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include DinDin?
The Rust Server History lists that feature DinDin are: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.
The record
Does DinDin run smoothly?
Averaged over the last 48 hours: 59 server fps, with 42 the lowest. As many as 79,932 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,059 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does DinDin run?
Rust network protocol 2635 and build 168909 is the build DinDin runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is DinDin online, and how reliable is it?
DinDin is listed as online now. About 6 days 4 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 144 were up: 86% of the time. The first sighting by Rust Server History was on 26 September 2026.
Where is DinDin located?
There is no region published by DinDin. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 147.93.160.205:28515.
Wipe log
What does wipe day look like on DinDin?
1 players on average was the busiest its recent wipes drew. At 2 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on DinDin?
The force wipe is the only wipe on DinDin, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 22 days 9 hours ago, the current world is what it runs now. A monthly wipe schedule is published in its tags.
Player record
How does DinDin rank against other Rust servers?
The last seven days of player hours place DinDin at #15,349, among the top 69% of all ranked servers.
How busy is DinDin?
Of its 50 slots, DinDin currently has 0 filled. Stored history gives a seven-day average of 0 players.
Rules and settings
What are the rules and settings on DinDin?
The name of DinDin carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Community in the server browser, this community server is listed. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. The server admits only players holding Rust's premium status. The anti-cheat VAC from Valve is active.
Which map does DinDin run?
Generated by the game at size 3,700 with seed 2082846974, the map on DinDin is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join DinDin?
Press F1 in Rust to open the console, then enter client.connect 147.93.160.205:28515 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. The server admits only players holding Rust's premium status.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^q
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.