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Exhibit no. 15,400Acc. 2026.15400

RustProMapGen

Rust server · in the archive since 13 September 2026

Offline 147.79.78.133:28099 checked 7h ago

moddedoxide
To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#15,400top 69%
No wipesresets14 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Wed 28 Oct 202601:21 UTC7h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Tue 27 Oct 202623:53 UTC8h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 27 Oct 202623:43 UTC8h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Tue 27 Oct 202623:33 UTC8h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Sun 25 Oct 202608:08 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Sun 25 Oct 202607:58 UTC3d ago
    Peak
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    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Sat 24 Oct 202612:53 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Sat 24 Oct 202605:53 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Fri 23 Oct 202612:06 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Fri 23 Oct 202604:48 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
Open the archive box: 10 earlier resets
  1. Fri 23 Oct 202600:53 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Fri 23 Oct 202600:43 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Thu 22 Oct 202621:08 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Thu 22 Oct 202612:39 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Tue 20 Oct 202607:53 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Mon 19 Oct 202618:43 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Mon 19 Oct 202605:28 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Sun 18 Oct 202612:28 UTC9d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Sat 17 Oct 202615:33 UTC10d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Fri 16 Oct 202620:38 UTC11d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustProMapGen mean?

The game's server browser reads these tags published by RustProMapGen: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): The game build is 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustProMapGen?

These Rust Server History lists include RustProMapGen: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server entry

Which version of Rust does RustProMapGen run?

On Linux, RustProMapGen runs Rust network protocol 2634 and build 166494. The protocol must match to join, and Steam handles that update.

Is RustProMapGen online, and how reliable is it?

RustProMapGen was last seen 7 hours ago and is offline right now. It was up for 13 of 168 hours in the last 7 full days, 8% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is RustProMapGen located?

No region is published by RustProMapGen. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 147.79.78.133:28099.

Wipe log

What is the wipe schedule on RustProMapGen?

A new world is made every few hours on RustProMapGen, none of which counts as a wipe; the server keeps no wipe schedule.

Player counts

How does RustProMapGen rank against other Rust servers?

Player hours over the last seven days put RustProMapGen at #15,400: a place in the top 69% of all ranked servers.

How busy is RustProMapGen?

The last sighting of RustProMapGen in the live count was 7 hours ago; it is offline now. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on RustProMapGen?

No gather rate is stated in the name of RustProMapGen. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does RustProMapGen run?

Generated by the game, the map on RustProMapGen is procedural.

How to join

How do I join RustProMapGen?

Enter client.connect 147.79.78.133:28099 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166494
Build The game build is 166494.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.