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Exhibit no. 15,251Acc. 2026.15251

D4FAM

Rust server · in the archive since 13 September 2026

Online 147.135.9.64:28025 checked 10m ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#15,251top 69%
Last wipe26d agoFri 2 Oct, 02:37 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 10:50 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202602:37 UTC26d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202617:46 UTC FW26d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.4 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on D4FAM mean?

The game's server browser reads these tags published by D4FAM: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include D4FAM?

These Rust Server History lists include D4FAM: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does D4FAM run smoothly?

Across the last 48 hours it averaged 65 server fps; the low was 3. Buildings, deployables and everything else in the world came to as many as 124,330 entities. Up to 3,498 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does D4FAM run?

On Windows, D4FAM runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is D4FAM online, and how reliable is it?

At this moment D4FAM is online. Going by its reported uptime, it restarted about 11 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is D4FAM located?

You will find no region published by D4FAM. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 147.135.9.64:28025.

Wipe record

What does wipe day look like on D4FAM?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 12 hours after the wipe, the crowd peaked.

What is the wipe schedule on D4FAM?

The rhythm of D4FAM cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 26 days 8 hours ago its current world was made.

Player record

How does D4FAM rank against other Rust servers?

The last seven days of player hours place D4FAM at #15,251, among the top 69% of all ranked servers.

How busy is D4FAM?

Against 100 slots, D4FAM records 0 players right now. The seven-day average stands at 0 players; the peak is 1.

Rules, map

What are the rules and settings on D4FAM?

You will not find a gather rate in the name of D4FAM. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does D4FAM run?

Seed 1403708994, size 4,500: such is the procedural map D4FAM runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join D4FAM?

Enter client.connect 147.135.9.64:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.