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Exhibit no. 13,102Acc. 2026.13102

Server_210_DevBlog

Rust server · in the archive since 23 October 2026

Offline 146.70.82.20:28015 checked 5d ago

modded
To visit
Players now 1/ 10
10% full
7-day average1peak 2
Rank#13,102top 59%
Last wipe6d agoThu 22 Oct, 14:50 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Server_210_DevBlog mean?

The game's server browser reads these tags published by Server_210_DevBlog: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; v2201 (Protocol): Your game must run protocol 2201 to join; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Under Modded: the game is changed by plugins or settings; hd910d3d2 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Server_210_DevBlog?

These Rust Server History lists include Server_210_DevBlog: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.

Server record

Which version of Rust does Server_210_DevBlog run?

The recorded build for Server_210_DevBlog is Rust network protocol 2201 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Server_210_DevBlog online, and how reliable is it?

Offline now, Server_210_DevBlog was last seen 5 days 6 hours ago. It was up for 0 of 120 hours in the last 5 full days, 0% of the time. The first sighting by Rust Server History was on 23 October 2026.

Where is Server_210_DevBlog located?

You will find no region published by Server_210_DevBlog. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 146.70.82.20:28015 as the address.

Wipe history

What is the wipe schedule on Server_210_DevBlog?

Its rhythm is not yet clear: too few of Server_210_DevBlog's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 6 days 11 hours ago its current world was made.

Player record

How does Server_210_DevBlog rank against other Rust servers?

Over seven days of player hours, Server_210_DevBlog ranks #13,102, inside the top 59% of all ranked servers.

How busy is Server_210_DevBlog?

No current count exists for Server_210_DevBlog; it was last seen 5 days 6 hours ago. Stored history gives a seven-day average of 1 players and a peak of 2.

Rules, map

What are the rules and settings on Server_210_DevBlog?

The name of Server_210_DevBlog carries no gather rate. The entry carries no group limit. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. VAC from Valve is switched off.

Which map does Server_210_DevBlog run?

Generated by the game, the map on Server_210_DevBlog is procedural.

Joining the server

How do I join Server_210_DevBlog?

Press F1 in Rust to open the console, then enter client.connect 146.70.82.20:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
v2201
Protocol Your game must run protocol 2201 to join.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

hd910d3d2
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.