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Exhibit no. 15,383Acc. 2026.15383

4Netplayers Rust Server

Rust server · in the archive since 2 October 2026

Offline 146.0.45.91:28015 checked 1d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,383top 70%
Last wipe25d agoFri 2 Oct, 16:24 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 22:45 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202616:24 UTC25d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0021:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on 4Netplayers Rust Server mean?

These tags from 4Netplayers Rust Server, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include 4Netplayers Rust Server?

These Rust Server History lists include 4Netplayers Rust Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does 4Netplayers Rust Server run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 56,965 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,143 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does 4Netplayers Rust Server run?

The recorded build for 4Netplayers Rust Server is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is 4Netplayers Rust Server online, and how reliable is it?

The record shows 4Netplayers Rust Server offline at this moment, last seen 44 hours ago. The uptime it reports puts the last restart at about 41 hours ago. 143 of 168 hours, or 85% of the time, over the last 7 full days. 2 October 2026 is when Rust Server History first saw it.

Where is 4Netplayers Rust Server located?

You will find no region published by 4Netplayers Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 146.0.45.91:28015.

Wipe log

What does wipe day look like on 4Netplayers Rust Server?

An average peak of 4 players was drawn by its recent wipes. 20 hours into the latest wipe the crowd peaked.

What is the wipe schedule on 4Netplayers Rust Server?

The record holds too few of 4Netplayers Rust Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 25 days 3 hours ago, the current world is what it runs now.

Player record

How does 4Netplayers Rust Server rank against other Rust servers?

Player hours over the last seven days put 4Netplayers Rust Server at #15,383: a place in the top 70% of all ranked servers.

How busy is 4Netplayers Rust Server?

No current count exists for 4Netplayers Rust Server; it was last seen 44 hours ago. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does 4Netplayers Rust Server run?

Seed 1234567890, size 2,500: such is the procedural map 4Netplayers Rust Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

How to join

How do I join 4Netplayers Rust Server?

Press F1 in Rust to open the console, then enter client.connect 146.0.45.91:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.