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The server's own banner, as it publishes it

Exhibit no. 15,289Acc. 2026.15289

RUST Oklahoma - Modded

Rust server, NA · in the archive since 13 September 2026

Online NA 143.109.149.125:28015 checked 8m ago

monthly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,289top 69% · #1499 in NA
Last wipe27d agoFri 2 Oct, 08:09 UTC · monthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 19:50 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202608:09 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202612:27 UTC31d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    3.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

3.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RUST Oklahoma - Modded mean?

You can see the tags RUST Oklahoma - Modded publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): North America is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RUST Oklahoma - Modded?

These Rust Server History lists include RUST Oklahoma - Modded: Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Does RUST Oklahoma - Modded run smoothly?

Averaged over the last 48 hours: 155 server fps, with 100 the lowest. Buildings, deployables and everything else in the world came to as many as 93,957 entities. Up to 2,972 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does RUST Oklahoma - Modded run?

Rust network protocol 2635 and build 168909 is the build RUST Oklahoma - Modded runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is RUST Oklahoma - Modded online, and how reliable is it?

The live count shows RUST Oklahoma - Modded online right now. About 9 hours ago is when it last restarted, judged by the uptime it reports. 162 of 168 hours, or 96% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is RUST Oklahoma - Modded located?

In North America, RUST Oklahoma - Modded lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 143.109.149.125:28015 as the address.

Wipe history

What does wipe day look like on RUST Oklahoma - Modded?

At their busiest, its recent wipes drew an average of 1 players. At 17 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on RUST Oklahoma - Modded?

RUST Oklahoma - Modded wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 27 days 11 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Player record

How does RUST Oklahoma - Modded rank against other Rust servers?

RUST Oklahoma - Modded ranks #15,289 on seven-day player hours: top 69% overall and #1,499 in North America.

How busy is RUST Oklahoma - Modded?

Against 50 slots, RUST Oklahoma - Modded records 0 players right now. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on RUST Oklahoma - Modded?

You will not find a gather rate in the name of RUST Oklahoma - Modded. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does RUST Oklahoma - Modded run?

A procedural map of size 4,000 with seed 1488 is what RUST Oklahoma - Modded runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join RUST Oklahoma - Modded?

Press F1 in Rust to open the console, then enter client.connect 143.109.149.125:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptsw,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.