This server publishes no banner
Exhibit no. 15,318Acc. 2026.15318
Core Community | Hub & Lobby
Rust server · in the archive since 19 October 2026
Offline 141.101.175.121:28015 checked 6d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Core Community | Hub & Lobby mean?
You can see the tags Core Community | Hub & Lobby publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Core Community | Hub & Lobby?
These Rust Server History lists include Core Community | Hub & Lobby: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Which version of Rust does Core Community | Hub & Lobby run?
On Windows, Core Community | Hub & Lobby runs Rust network protocol 2634 and build 167398. The protocol must match to join, and Steam handles that update.
Is Core Community | Hub & Lobby online, and how reliable is it?
The record shows Core Community | Hub & Lobby offline at this moment, last seen 6 days 19 hours ago. Of 168 hours in the last 7 full days, 1 were up: 1% of the time. First seen by Rust Server History on 19 October 2026.
Where is Core Community | Hub & Lobby located?
You will find no region published by Core Community | Hub & Lobby. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 141.101.175.121:28015.
Wipe log
What is the wipe schedule on Core Community | Hub & Lobby?
The rhythm of Core Community | Hub & Lobby cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 11 days 16 hours ago.
Player counts
How does Core Community | Hub & Lobby rank against other Rust servers?
Over seven days of player hours, Core Community | Hub & Lobby ranks #15,318, inside the top 69% of all ranked servers.
How busy is Core Community | Hub & Lobby?
No current count exists for Core Community | Hub & Lobby; it was last seen 6 days 19 hours ago. An average of 0 players is recorded across the last seven days.
Rules, map
What are the rules and settings on Core Community | Hub & Lobby?
The name of Core Community | Hub & Lobby carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Core Community | Hub & Lobby run?
A procedural map is what Core Community | Hub & Lobby runs; the game generates it.
How to join
How do I join Core Community | Hub & Lobby?
Press F1 in Rust to open the console, then enter client.connect 141.101.175.121:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.