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Exhibit no. 15,425Acc. 2026.15425

A Dev Server

Rust server · in the archive since 13 September 2026

Online 141.0.97.106:28015 checked 10m ago

moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,425top 69%
Last wipe4d agoFri 23 Oct, 11:35 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 04:20 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202611:35 UTC4d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 17 Sep 202611:26 UTC40d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    36 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

36 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 23 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on A Dev Server mean?

The game's server browser reads these tags published by A Dev Server: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include A Dev Server?

The Rust Server History lists that feature A Dev Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Does A Dev Server run smoothly?

Averaged over the last 48 hours: 125 server fps, with 90 the lowest. As many as 91,662 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,118 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does A Dev Server run?

Rust network protocol 2635 and build 168909 is the build A Dev Server runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is A Dev Server online, and how reliable is it?

A Dev Server is listed as online now. About 4 days 15 hours ago is when it last restarted, judged by the uptime it reports. It was up for 109 of 168 hours in the last 7 full days, 65% of the time. First seen by Rust Server History on 13 September 2026.

Where is A Dev Server located?

You will find no region published by A Dev Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 141.0.97.106:28015.

Wipe history

What does wipe day look like on A Dev Server?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.

What is the wipe schedule on A Dev Server?

Its rhythm is not yet clear: too few of A Dev Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 4 days 16 hours ago.

Player record

How does A Dev Server rank against other Rust servers?

The last seven days of player hours place A Dev Server at #15,425, among the top 69% of all ranked servers.

How busy is A Dev Server?

0 players are on A Dev Server at present, from 5 slots. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on A Dev Server?

The name of A Dev Server carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does A Dev Server run?

Generated by the game at size 4,000 with seed 12345, the map on A Dev Server is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join A Dev Server?

Press F1 in Rust to open the console, then enter client.connect 141.0.97.106:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.