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Exhibit no. 15,402Acc. 2026.15402

Dev Server

Rust server · in the archive since 27 September 2026

Offline 140.228.232.169:28015 checked 25d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,402top 68%
Last wipe25d agoSat 3 Oct, 22:30 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 4 Oct 2026, 09:55 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202622:30 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct 202607:56 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  3. Fri 2 Oct 202623:57 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct5 Oct8 Oct11 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Dev Server mean?

You can see the tags Dev Server publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Dev Server?

These Rust Server History lists include Dev Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Dev Server run?

Rust network protocol 2634 and build 166652 is the build Dev Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Dev Server online, and how reliable is it?

Dev Server was last seen 25 days 3 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 27 September 2026.

Where is Dev Server located?

No region is published by Dev Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 140.228.232.169:28015.

Wipe log

What does wipe day look like on Dev Server?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Dev Server?

No next wipe can be predicted: Dev Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 25 days 15 hours ago, the current world is what it runs now.

Player counts

How does Dev Server rank against other Rust servers?

Over seven days of player hours, Dev Server ranks #15,402, inside the top 68% of all ranked servers.

How busy is Dev Server?

No current count exists for Dev Server; it was last seen 25 days 3 hours ago.

Rules, map

What are the rules and settings on Dev Server?

The name of Dev Server carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

How to join

How do I join Dev Server?

Press F1 in Rust to open the console, then enter client.connect 140.228.232.169:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.