Open every day, at every hour Admission free 11,643 servers and 37,948 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,420Acc. 2026.15420

YokohamaRust

Rust server · in the archive since 13 September 2026

Offline 14.3.18.244:28015 checked 6d ago

moddedoxide
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,420top 69%
Last wipe19d agoThu 8 Oct, 10:05 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 21 Oct 2026, 15:45 UTCAll times UTC.

The record of each wipe

  1. Thu 8 Oct 202610:05 UTC19d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on YokohamaRust mean?

The game's server browser reads these tags published by YokohamaRust: gmvanilla (Game mode): This server runs vanilla survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include YokohamaRust?

The Rust Server History lists that feature YokohamaRust are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does YokohamaRust run?

Rust network protocol 2634 and build 167781 is the build YokohamaRust runs, on Linux. The protocol must match to join, and Steam handles that update.

Is YokohamaRust online, and how reliable is it?

YokohamaRust was last seen 6 days 11 hours ago and is offline right now. 16 of 168 hours, or 10% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is YokohamaRust located?

No region is published by YokohamaRust. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 14.3.18.244:28015.

Wipe log

What does wipe day look like on YokohamaRust?

0 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on YokohamaRust?

Its rhythm is not yet clear: too few of YokohamaRust's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 19 days 17 hours ago, the current world is what it runs now.

Population

How does YokohamaRust rank against other Rust servers?

The last seven days of player hours place YokohamaRust at #15,420, among the top 69% of all ranked servers.

How busy is YokohamaRust?

YokohamaRust is offline at present, having last been seen 6 days 11 hours ago. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on YokohamaRust?

You will not find a gather rate in the name of YokohamaRust. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does YokohamaRust run?

Generated by the game, the map on YokohamaRust is procedural.

How to join

How do I join YokohamaRust?

Press F1 in Rust to open the console, then enter client.connect 14.3.18.244:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.