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Exhibit no. 2,844Acc. 2026.2844

RustyJoe

Rust server, AF · in the archive since 13 September 2026

Online AF 139.84.236.109:28016 checked 10m ago

monthly wipes moddedoxidepve
To visit
Players now 2/ 50
4% full
7-day average1peak 9
Rank#2,844top 13% · #7 in AF
Last wipe27d agoThu 1 Oct, 18:14 UTC · monthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 16:30 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:14 UTC FW27d ago
    Peak
    13
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

13wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 23% in AF. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustyJoe mean?

You can see the tags RustyJoe publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; AF (Africa): The server browser lists it under Africa. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustyJoe?

The Rust Server History lists that feature RustyJoe are: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Does RustyJoe run smoothly?

Across the last 48 hours it averaged 98 server fps; the low was 82. As many as 131,348 entities were in the world: buildings, deployables and the rest. Up to 3,887 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RustyJoe run?

On Windows, RustyJoe runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is RustyJoe online, and how reliable is it?

At this moment RustyJoe is online. The uptime it reports puts the last restart at about 34 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is RustyJoe located?

With its AF tag, RustyJoe lists itself in Africa. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 139.84.236.109:28016.

Wipe record

What does wipe day look like on RustyJoe?

An average peak of 13 players was drawn by its recent wipes. On the latest wipe, 47 hours after the wipe, the crowd peaked.

What is the wipe schedule on RustyJoe?

RustyJoe wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 22 hours ago. The tags list a monthly wipe schedule.

Player record

How does RustyJoe rank against other Rust servers?

RustyJoe ranks #2,844 on seven-day player hours: top 13% overall and #7 in Africa.

How busy is RustyJoe?

2 players are on RustyJoe at present, from 50 slots. The seven-day average stands at 1 players; the peak is 9. The busiest hour of the last 48 was 21:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on RustyJoe?

No gather rate is stated in the name of RustyJoe. At 8 players, the group limit matches the game's default. Recorded as pve, with this note: fighting other players is excluded. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does RustyJoe run?

A procedural map of size 3,700 with seed 509418494 is what RustyJoe runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join RustyJoe?

Entering client.connect 139.84.236.109:28016 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,AF,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

AF
Africa The server browser lists it under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.