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Exhibit no. 15,199Acc. 2026.15199
Rust Devblog Server
Rust server · in the archive since 14 October 2026
Offline 139.100.246.92:28015 checked 14d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Rust Devblog Server mean?
The game's server browser reads these tags published by Rust Devblog Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; v2362 (Protocol): To join, your game has to be on protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Rust Devblog Server?
These Rust Server History lists include Rust Devblog Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server entry
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Rust Devblog Server online, and how reliable is it?
Offline now, Rust Devblog Server was last seen 14 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 14 October 2026 is when Rust Server History first saw it.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 139.100.246.92:28015 as the address.
Wipe history
What is the wipe schedule on Rust Devblog Server?
The rhythm of Rust Devblog Server cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 31 days 17 hours ago its current world was made.
Player record
How does Rust Devblog Server rank against other Rust servers?
Over seven days of player hours, Rust Devblog Server ranks #15,199, inside the top 70% of all ranked servers.
How busy is Rust Devblog Server?
No current count exists for Rust Devblog Server; it was last seen 14 days 19 hours ago.
Map and rules
What are the rules and settings on Rust Devblog Server?
No gather rate is stated in the name of Rust Devblog Server. No group limit is recorded. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The anti-cheat VAC from Valve is disabled.
Which map does Rust Devblog Server run?
A procedural map is what Rust Devblog Server runs; the game generates it.
Joining the server
How do I join Rust Devblog Server?
Enter client.connect 139.100.246.92:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.