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Exhibit no. 15,318Acc. 2026.15318

Rust Devblog Server

Rust server · in the archive since 19 October 2026

Offline 139.100.246.132:28015 checked 10d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,318top 70%
Last wipe31d agoMon 28 Sep, 00:32 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Devblog Server mean?

You can see the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to join; ptrak (Networking): RakNet handles the network layer, as standard for the game; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; hil2cpp (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Devblog Server?

These Rust Server History lists include Rust Devblog Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Server record

Which version of Rust does Rust Devblog Server run?

Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Devblog Server online, and how reliable is it?

The record shows Rust Devblog Server offline at this moment, last seen 10 days 9 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 19 October 2026 is when Rust Server History first saw it.

Where is Rust Devblog Server located?

You will find no region published by Rust Devblog Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 139.100.246.132:28015.

Wipe record

What is the wipe schedule on Rust Devblog Server?

The record holds too few of Rust Devblog Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 31 days 23 hours ago, the current world is what it runs now.

Player counts

How does Rust Devblog Server rank against other Rust servers?

The last seven days of player hours place Rust Devblog Server at #15,318, among the top 70% of all ranked servers.

How busy is Rust Devblog Server?

The last sighting of Rust Devblog Server in the live count was 10 days 9 hours ago; it is offline now.

Rules, map

What are the rules and settings on Rust Devblog Server?

No gather rate is stated in the name of Rust Devblog Server. No figure for group size is published. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is disabled.

Which map does Rust Devblog Server run?

A procedural map is what Rust Devblog Server runs; the game generates it.

How to join

How do I join Rust Devblog Server?

Enter client.connect 139.100.246.132:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
v2362
Protocol Your game must run protocol 2362 to join.
ptrak
Networking RakNet handles the network layer, as standard for the game.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Other

hil2cpp
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.