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Exhibit no. 16,590Acc. 2026.16590
Rust Devblog Server
Rust server · in the archive since 25 September 2026
Offline 139.100.245.66:28015 checked 33d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Rust Devblog Server mean?
The game's server browser reads these tags published by Rust Devblog Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to join; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Devblog Server?
The Rust Server History lists that feature Rust Devblog Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server entry
Which version of Rust does Rust Devblog Server run?
The recorded build for Rust Devblog Server is Rust network protocol 2362 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server was last seen 33 days 17 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 25 September 2026.
Where is Rust Devblog Server located?
You will find no region published by Rust Devblog Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 139.100.245.66:28015.
Wipe history
What is the wipe schedule on Rust Devblog Server?
The record holds too few of Rust Devblog Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 37 days 3 hours ago, the current world is what it runs now.
Player record
How does Rust Devblog Server rank against other Rust servers?
Player hours over the last seven days put Rust Devblog Server at #16,590: a place in the top 71% of all ranked servers.
How busy is Rust Devblog Server?
Rust Devblog Server is offline at present, having last been seen 33 days 17 hours ago.
Rules, map
What are the rules and settings on Rust Devblog Server?
You will not find a gather rate in the name of Rust Devblog Server. The entry carries no group limit. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is disabled.
Which map does Rust Devblog Server run?
Generated by the game, the map on Rust Devblog Server is procedural.
How to join
How do I join Rust Devblog Server?
Press F1 in Rust to open the console, then enter client.connect 139.100.245.66:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.