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Exhibit no. 14,571Acc. 2026.14571

Test server

Rust server · in the archive since 13 September 2026

Online 138.201.78.140:28080 checked 9m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#14,571top 66%
Last wipe11d agoFri 16 Oct, 18:07 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 01:20 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202618:07 UTC11d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 5 Oct 202620:40 UTC22d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    10.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 16 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Test server mean?

The game's server browser reads these tags published by Test server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Test server?

These Rust Server History lists include Test server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does Test server run smoothly?

65 server fps on average over the last 48 hours, never below 47. As many as 202,777 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,876 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Test server run?

On Windows, Test server runs Rust network protocol 2635 and build 167781. The protocol must match to join, and Steam handles that update.

Is Test server online, and how reliable is it?

Test server is listed as online now. Going by its reported uptime, it restarted about 44 hours ago. 145 of 168 hours, or 86% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is Test server located?

No region is published by Test server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 138.201.78.140:28080.

Wipe record

What does wipe day look like on Test server?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Test server?

Its rhythm is not yet clear: too few of Test server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 11 days 7 hours ago its current world was made.

Player record

How does Test server rank against other Rust servers?

Over seven days of player hours, Test server ranks #14,571, inside the top 66% of all ranked servers.

How busy is Test server?

Against 50 slots, Test server records 0 players right now. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 03:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on Test server?

The name of Test server carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Test server run?

Seed 1, size 6,000: such is the procedural map Test server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Test server?

Enter client.connect 138.201.78.140:28080 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.