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Exhibit no. 4,385Acc. 2026.4385
DevRustQA
Rust server · in the archive since 18 September 2026
Offline 136.46.129.110:28015 checked 5h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
18 Sep Last seen 20 Sep17:46 24 Sep17:56 25 Sep06:56 1 Oct19:10 · FW 21 Oct20:42
a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 06:00 UTCAll times UTC.
The record of each wipe
-
Wed 21 Oct 202620:42 UTC6d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 1 Oct 202619:10 UTC FW26d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 20.1 days
- Players before
- 1
-
Fri 25 Sep 202606:56 UTC33d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 6.5 days
- Players before
- 0
-
Thu 24 Sep 202617:56 UTC33d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
-
Sun 20 Sep 202617:46 UTC37d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 4 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on DevRustQA mean?
The game's server browser reads these tags published by DevRustQA: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs169456 (Build): Build number: 169456; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include DevRustQA?
These Rust Server History lists include DevRustQA: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server entry
Which version of Rust does DevRustQA run?
Rust network protocol 2635 and build 169456 is the build DevRustQA runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is DevRustQA online, and how reliable is it?
The record shows DevRustQA offline at this moment, last seen 5 hours ago. 71 of 168 hours, or 42% of the time, over the last 7 full days. The first sighting by Rust Server History was on 18 September 2026.
Where is DevRustQA located?
There is no region published by DevRustQA. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 136.46.129.110:28015.
Wipe history
What does wipe day look like on DevRustQA?
1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on DevRustQA?
There is no next wipe to predict on DevRustQA, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 6 days 14 hours ago.
Player record
How does DevRustQA rank against other Rust servers?
Player hours over the last seven days put DevRustQA at #4,385: a place in the top 20% of all ranked servers.
How busy is DevRustQA?
DevRustQA is offline at present, having last been seen 5 hours ago. A seven-day average of 1 players is recorded, with a peak of 1. The busiest hour of the last 48 was 18:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on DevRustQA?
The name of DevRustQA carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.
Joining the server
How do I join DevRustQA?
Entering client.connect 136.46.129.110:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2635,gmrust,cs169456,ts8,^z,^y
Game
gmrust
mp2
ts8
v2635
cs169456
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.