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Exhibit no. 8,712Acc. 2026.8712

ZUFLUCHT TEST

Rust server · in the archive since 14 September 2026

Online 136.243.93.125:28065 checked 13m ago

moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#8,712top 39%
Last wipe26d agoThu 1 Oct, 17:42 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 07:30 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202614:59 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 10 Oct 202611:57 UTC17d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    6.1 days
    Players before
    0
  3. Sun 4 Oct 202618:35 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.7 days
    Players before
    0
  4. Thu 1 Oct 202615:28 UTC26d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    3.1 days
    Players before
    1
  5. Mon 28 Sep 202619:04 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0
  6. Tue 22 Sep 202606:55 UTC36d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.7 daysusual gapbetween real wipes
60%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 16 OctSat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ZUFLUCHT TEST mean?

The game's server browser reads these tags published by ZUFLUCHT TEST: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include ZUFLUCHT TEST?

The Rust Server History lists that feature ZUFLUCHT TEST are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Does ZUFLUCHT TEST run smoothly?

Across the last 48 hours it averaged 64 server fps; the low was 34. Buildings, deployables and everything else in the world came to as many as 106,518 entities. Up to 5,700 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does ZUFLUCHT TEST run?

On Windows, ZUFLUCHT TEST runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is ZUFLUCHT TEST online, and how reliable is it?

ZUFLUCHT TEST is listed as online now. The uptime it reports puts the last restart at about 3 hours ago. Of 168 hours in the last 7 full days, 152 were up: 90% of the time. The first sighting by Rust Server History was on 14 September 2026.

Where is ZUFLUCHT TEST located?

You will find no region published by ZUFLUCHT TEST. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 136.243.93.125:28065.

Wipe record

What does wipe day look like on ZUFLUCHT TEST?

1 players on average was the busiest its recent wipes drew. At 1 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on ZUFLUCHT TEST?

There is no next wipe to predict on ZUFLUCHT TEST, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 26 days 14 hours ago, the current world is what it runs now.

Player record

How does ZUFLUCHT TEST rank against other Rust servers?

The last seven days of player hours place ZUFLUCHT TEST at #8,712, among the top 39% of all ranked servers.

How busy is ZUFLUCHT TEST?

Of its 100 slots, ZUFLUCHT TEST currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1. The busiest hour of the last 48 was 17:00 UTC, averaging 0 players.

Map and rules

What are the rules and settings on ZUFLUCHT TEST?

The name of ZUFLUCHT TEST carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does ZUFLUCHT TEST run?

Seed 1337, size 5,000: such is the procedural map ZUFLUCHT TEST runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Skull-Factory.

Join record

How do I join ZUFLUCHT TEST?

Enter client.connect 136.243.93.125:28065 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://zuflucht-rust.de/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.