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Exhibit no. 15,423Acc. 2026.15423

CPVA´s Test Server

Rust server · in the archive since 13 September 2026

Online 136.243.60.215:28080 checked 9m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe26d agoThu 1 Oct, 18:08 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 12:35 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:08 UTC FW26d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 29 Sep 202621:35 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  3. Sat 19 Sep 202622:01 UTC38d ago
    Peak
    0
    Crowd
    –
    Lasted
    10 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on CPVA´s Test Server mean?

You can see the tags CPVA´s Test Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include CPVA´s Test Server?

The Rust Server History lists that feature CPVA´s Test Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does CPVA´s Test Server run smoothly?

Averaged over the last 48 hours: 82 server fps, with 57 the lowest. Buildings, deployables and everything else in the world came to as many as 117,318 entities. The highest memory use was 5,909 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does CPVA´s Test Server run?

The recorded build for CPVA´s Test Server is Rust network protocol 2634 and build 166494 on Windows. Steam updates your game for you; joining needs the same protocol.

Is CPVA´s Test Server online, and how reliable is it?

The live count shows CPVA´s Test Server online right now. Going by its reported uptime, it restarted about 5 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is CPVA´s Test Server located?

You will find no region published by CPVA´s Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 136.243.60.215:28080.

Wipe log

What does wipe day look like on CPVA´s Test Server?

0 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on CPVA´s Test Server?

No next wipe can be predicted: CPVA´s Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 26 days 18 hours ago, the current world is what it runs now.

Population

How does CPVA´s Test Server rank against other Rust servers?

The last seven days of player hours place CPVA´s Test Server at #15,423, among the top 69% of all ranked servers.

How busy is CPVA´s Test Server?

Of its 50 slots, CPVA´s Test Server currently has 0 filled. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on CPVA´s Test Server?

You will not find a gather rate in the name of CPVA´s Test Server. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does CPVA´s Test Server run?

Generated by the game at size 5,000 with seed 1234567, the map on CPVA´s Test Server is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Joining the server

How do I join CPVA´s Test Server?

Enter client.connect 136.243.60.215:28080 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.