Open every day, at every hour Admission free 11,882 servers and 96,098 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,369Acc. 2026.15369

TDL Staging Server

Rust server · in the archive since 28 September 2026

Online 136.243.50.209:28025 checked 12m ago

moddedcarbon
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,369top 70%
Last wipe5d agoThu 22 Oct, 11:47 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 18:30 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202611:47 UTC5d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 4 Oct 202609:57 UTC23d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    18.1 days
    Players before
    0
  3. Thu 1 Oct 202613:21 UTC26d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    0
  4. Wed 30 Sep 202615:57 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TDL Staging Server mean?

The game's server browser reads these tags published by TDL Staging Server: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs169097 (Build): This server runs game build 169097; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include TDL Staging Server?

These Rust Server History lists include TDL Staging Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

The record

Does TDL Staging Server run smoothly?

Across the last 48 hours it averaged 90 server fps; the low was 30. Buildings, deployables and everything else in the world came to as many as 139,000 entities. Memory use peaked at 7,180 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does TDL Staging Server run?

Rust network protocol 2635 and build 169097 is the build TDL Staging Server runs, on Linux. The protocol must match to join, and Steam handles that update.

Is TDL Staging Server online, and how reliable is it?

TDL Staging Server is listed as online now. The uptime it reports puts the last restart at about 38 hours ago. It was up for 108 of 168 hours in the last 7 full days, 64% of the time. First seen by Rust Server History on 28 September 2026.

Where is TDL Staging Server located?

There is no region published by TDL Staging Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 136.243.50.209:28025.

Wipe record

What does wipe day look like on TDL Staging Server?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on TDL Staging Server?

There is no next wipe to predict on TDL Staging Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 5 days 6 hours ago, the current world is what it runs now.

Population

How does TDL Staging Server rank against other Rust servers?

Player hours over the last seven days put TDL Staging Server at #15,369: a place in the top 70% of all ranked servers.

How busy is TDL Staging Server?

Against 5 slots, TDL Staging Server records 0 players right now. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on TDL Staging Server?

You will not find a gather rate in the name of TDL Staging Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does TDL Staging Server run?

Seed 1337, size 5,500: such is the procedural map TDL Staging Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Billy Joe's Custom Map.

Joining the server

How do I join TDL Staging Server?

Entering client.connect 136.243.50.209:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs169097,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs169097
Build This server runs game build 169097.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.