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Exhibit no. 5,640Acc. 2026.5640

Ding Dong's Playground

Rust server · in the archive since 26 September 2026

Online 135.148.252.154:24690 checked 10m ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak 2
Rank#5,640top 25%
Last wipe26d agoFri 2 Oct, 23:11 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 12:05 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202623:11 UTC26d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202622:32 UTC30d ago
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    4 days
    Players before
    0
  3. Sat 26 Sep 202622:52 UTC32d ago
    Peak
    3
    Crowd
    held half
    Lasted
    2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5213:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Ding Dong's Playground mean?

You can see the tags Ding Dong's Playground publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Ding Dong's Playground?

The Rust Server History lists that feature Ding Dong's Playground are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does Ding Dong's Playground run smoothly?

188 server fps on average over the last 48 hours, never below 135. Buildings, deployables and everything else in the world came to as many as 52,958 entities. Memory use peaked at 3,448 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Ding Dong's Playground run?

On Linux, Ding Dong's Playground runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Ding Dong's Playground online, and how reliable is it?

The live count shows Ding Dong's Playground online right now. The uptime it reports puts the last restart at about 12 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 26 September 2026.

Where is Ding Dong's Playground located?

There is no region published by Ding Dong's Playground. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 135.148.252.154:24690 as the address.

Wipe record

What does wipe day look like on Ding Dong's Playground?

At their busiest, its recent wipes drew an average of 2 players. At 25 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.

What is the wipe schedule on Ding Dong's Playground?

There is no next wipe to predict on Ding Dong's Playground, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 26 days 13 hours ago.

Player counts

How does Ding Dong's Playground rank against other Rust servers?

Player hours over the last seven days put Ding Dong's Playground at #5,640: a place in the top 25% of all ranked servers.

How busy is Ding Dong's Playground?

Of its 40 slots, Ding Dong's Playground currently has 0 filled. The seven-day average stands at 0 players; the peak is 2. An average of 2 players at 17:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on Ding Dong's Playground?

The name of Ding Dong's Playground carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Ding Dong's Playground run?

Generated by the game at size 3,000 with seed 1614537442, the map on Ding Dong's Playground is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Ding Dong's Playground?

Enter client.connect 135.148.252.154:24690 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.