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Exhibit no. 11,179Acc. 2026.11179

Stumpy's development

Rust server · in the archive since 13 September 2026

Online 135.148.150.49:60409 checked 13m ago

monthly wipes moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#11,179top 50%
Last wipe10d agoMon 19 Oct, 01:23 UTC · monthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:45 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202601:23 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Stumpy's development mean?

These tags from Stumpy's development, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^r (Roleplay): The server is run for roleplay; ^k (Build server): Design and practise bases here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Stumpy's development?

The Rust Server History lists that feature Stumpy's development are: Modded Rust servers: the record, Rust build servers: the record and Rust roleplay servers on record. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Server entry

Does Stumpy's development run smoothly?

210 server fps on average over the last 48 hours, never below 127. As many as 48,806 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,358 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Stumpy's development run?

On Linux, Stumpy's development runs Rust network protocol 2635 and build 167781. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Stumpy's development online, and how reliable is it?

At this moment Stumpy's development is online. The uptime it reports puts the last restart at about 2 days 17 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is Stumpy's development located?

There is no region published by Stumpy's development. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 135.148.150.49:60409 as the address.

Wipe record

What does wipe day look like on Stumpy's development?

1 players on average was the busiest its recent wipes drew. 3 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Stumpy's development?

Stumpy's development wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 10 days 14 hours ago. A monthly wipe schedule is published in its tags.

Player counts

How does Stumpy's development rank against other Rust servers?

The last seven days of player hours place Stumpy's development at #11,179, among the top 50% of all ranked servers.

How busy is Stumpy's development?

0 players are on Stumpy's development at present, from 100 slots. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules, map

What are the rules and settings on Stumpy's development?

You will not find a gather rate in the name of Stumpy's development. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads build & creative, sandbox construction without gathering. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Stumpy's development run?

A procedural map of size 3,000 with seed 1337 is what Stumpy's development runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Stumpy's development?

Press F1 in Rust to open the console, then enter client.connect 135.148.150.49:60409 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^m,^r,^k,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs167781
Build Build number: 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Gameplay

^r
Roleplay The server is run for roleplay.
^k
Build server Design and practise bases here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.