The server's own banner, as it publishes it
Exhibit no. 5,690Acc. 2026.5690
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Rust server, NA · in the archive since 13 September 2026
Online NA 135.148.136.218:28215 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 19 Sep10:07 20 Sep09:39 21 Sep04:24 21 Sep16:17 22 Sep02:47 22 Sep08:56 26 Sep23:03 27 Sep16:38 2 Oct02:44 3 Oct03:05 6 Oct08:00 8 Oct18:09 11 Oct16:32 12 Oct04:29 13 Oct18:08 16 Oct01:50 21 Oct08:38 21 Oct22:03 23 Oct09:06 28 Oct22:43
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 09:05 UTCAll times UTC.
The record of each wipe
-
Wed 28 Oct 202622:43 UTC10h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 23 Oct 202609:06 UTC6d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 5.6 days
- Players before
- 0
-
Wed 21 Oct 202622:03 UTC7d ago
- Peak
- 4
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
-
Wed 21 Oct 202608:38 UTC8d ago
- Peak
- 4
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
-
Fri 16 Oct 202601:50 UTC13d ago
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 5.3 days
- Players before
- 0
-
Tue 13 Oct 202618:08 UTC15d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 2.3 days
- Players before
- 0
-
Mon 12 Oct 202604:29 UTC17d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
-
Sun 11 Oct 202616:32 UTC17d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Thu 8 Oct 202618:09 UTC20d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 2.9 days
- Players before
- 0
-
Tue 6 Oct 202608:00 UTC23d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
Open the archive box: 10 earlier wipes
-
Sat 3 Oct 202603:05 UTC26d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.2 days
- Players before
- 1
-
Fri 2 Oct 202602:44 UTC27d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
-
Sun 27 Sep 202616:38 UTC31d ago
- Peak
- 2
- Crowd
- held half
- Lasted
- 4.4 days
- Players before
- 0
-
Sat 26 Sep 202623:03 UTC32d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Tue 22 Sep 202608:56 UTC37d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.6 days
- Players before
- 1
-
Tue 22 Sep 202602:47 UTC37d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Mon 21 Sep 202616:17 UTC37d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Mon 21 Sep 202604:24 UTC38d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
-
Sun 20 Sep 202609:39 UTC38d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Sat 19 Sep 202610:07 UTC39d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes mean?
The game's server browser reads these tags published by [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^e (Minigames): The server runs minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training for aim and PvP, with loot supplied; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Its entry in the server browser sits under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
These Rust Server History lists include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers: the record, Rust aim training servers and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The record
Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run smoothly?
Across the last 48 hours it averaged 109 server fps; the low was 90. As many as 1,419 entities were in the world: buildings, deployables and the rest. The highest memory use was 1,557 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?
On Linux, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online, and how reliable is it?
The live count shows [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online right now. The uptime it reports puts the last restart at about 5 hours ago. It was up for 93 of 168 hours in the last 7 full days, 55% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes located?
In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself with its NA tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 135.148.136.218:28215.
Wipe log
What does wipe day look like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 30 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2.5 it fell below half in the wipes where it did not hold.
What is the wipe schedule on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
No next wipe can be predicted: [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 8 hours ago.
Player record
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes rank against other Rust servers?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes takes #938 in North America on seven-day player hours, with #5,690 overall and a place in the top 26% of all ranked servers.
How busy is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Of its 100 slots, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes currently has 0 filled. The seven-day average stands at 0 players; the peak is 4. Stored history puts the busiest hour of the past 48 at 02:00 UTC, averaging 4 players.
Rules, map
What are the rules and settings on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
You will not find a gather rate in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. No group may exceed 8 players, the default set by the game. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?
Generated by the game at size 3,000 with seed 1337, the map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.
Join record
How do I join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Entering client.connect 135.148.136.218:28215 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://ISL.GG is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.