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Exhibit no. 15,369Acc. 2026.15369

Buckit's Backyard

Rust server · in the archive since 13 September 2026

Online 134.41.82.44:28015 checked 11m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,369top 70%
Last wipe5d agoThu 22 Oct, 14:51 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 18:25 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202614:51 UTC5d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202617:54 UTC FW26d ago
    Peak
    3
    Crowd
    halved by day 4
    Lasted
    20.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Buckit's Backyard mean?

You can see the tags Buckit's Backyard publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Buckit's Backyard?

These Rust Server History lists include Buckit's Backyard: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Does Buckit's Backyard run smoothly?

110 server fps on average over the last 48 hours, never below 76. As many as 103,622 entities were in the world: buildings, deployables and the rest. Up to 3,553 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Buckit's Backyard run?

Rust network protocol 2635 and build 168909 is the build Buckit's Backyard runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Buckit's Backyard online, and how reliable is it?

Buckit's Backyard is listed as online now. Going by its reported uptime, it restarted about 1 hours ago. Of 168 hours in the last 7 full days, 106 were up: 63% of the time. First seen by Rust Server History on 13 September 2026.

Where is Buckit's Backyard located?

No region is published by Buckit's Backyard. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 134.41.82.44:28015.

Wipe record

What does wipe day look like on Buckit's Backyard?

At their busiest, its recent wipes drew an average of 2 players. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 4 in those wipes where it didn't hold.

What is the wipe schedule on Buckit's Backyard?

The rhythm of Buckit's Backyard cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 5 days 3 hours ago, the current world is what it runs now.

Player record

How does Buckit's Backyard rank against other Rust servers?

Player hours over the last seven days put Buckit's Backyard at #15,369: a place in the top 70% of all ranked servers.

How busy is Buckit's Backyard?

0 players are on Buckit's Backyard at present, from 50 slots. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on Buckit's Backyard?

No gather rate is stated in the name of Buckit's Backyard. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Buckit's Backyard run?

Generated by the game at size 4,300 with seed 1291862314, the map on Buckit's Backyard is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Buckit's Backyard?

Press F1 in Rust to open the console, then enter client.connect 134.41.82.44:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.