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Exhibit no. 10,707Acc. 2026.10707

4Netplayers Rust PB

Rust server · in the archive since 13 September 2026

Online 134.255.222.49:21100 checked 13m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#10,707top 48%
Last wipe28d agoFri 2 Oct, 05:31 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 06:40 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202605:31 UTC28d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 29 Sep 202619:30 UTC30d ago
    Peak
    2
    Crowd
    held half
    Lasted
    2.4 days
    Players before
    1
  3. Mon 28 Sep 202617:37 UTC31d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on 4Netplayers Rust PB mean?

These tags from 4Netplayers Rust PB, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include 4Netplayers Rust PB?

These Rust Server History lists include 4Netplayers Rust PB: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does 4Netplayers Rust PB run smoothly?

Averaged over the last 48 hours: 29 server fps, with 25 the lowest. As many as 107,097 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,688 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does 4Netplayers Rust PB run?

On Linux, 4Netplayers Rust PB runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is 4Netplayers Rust PB online, and how reliable is it?

4Netplayers Rust PB is listed as online now. The uptime it reports puts the last restart at about 22 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is 4Netplayers Rust PB located?

There is no region published by 4Netplayers Rust PB. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 134.255.222.49:21100 as the address.

Wipe history

What does wipe day look like on 4Netplayers Rust PB?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on 4Netplayers Rust PB?

No next wipe can be predicted: 4Netplayers Rust PB wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 28 days 1 hours ago its current world was made.

Player record

How does 4Netplayers Rust PB rank against other Rust servers?

Player hours over the last seven days put 4Netplayers Rust PB at #10,707: a place in the top 48% of all ranked servers.

How busy is 4Netplayers Rust PB?

0 players are on 4Netplayers Rust PB at present, from 10 slots. A seven-day average of 0 players is recorded, with a peak of 1.

Rules, map

What are the rules and settings on 4Netplayers Rust PB?

No gather rate is stated in the name of 4Netplayers Rust PB. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does 4Netplayers Rust PB run?

Generated by the game at size 4,000 with seed 1724111549, the map on 4Netplayers Rust PB is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Join record

How do I join 4Netplayers Rust PB?

Enter client.connect 134.255.222.49:21100 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.