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Exhibit no. 15,841Acc. 2026.15841
4Netplayers Rust Server probe 2
Rust server · in the archive since 5 October 2026
Offline 134.255.222.40:25000 checked 19d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on 4Netplayers Rust Server probe 2 mean?
You can see the tags 4Netplayers Rust Server probe 2 publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include 4Netplayers Rust Server probe 2?
The Rust Server History lists that feature 4Netplayers Rust Server probe 2 are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does 4Netplayers Rust Server probe 2 run?
Rust network protocol 2634 and build 167398 is the build 4Netplayers Rust Server probe 2 runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is 4Netplayers Rust Server probe 2 online, and how reliable is it?
4Netplayers Rust Server probe 2 was last seen 19 days 1 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 5 October 2026.
Where is 4Netplayers Rust Server probe 2 located?
There is no region published by 4Netplayers Rust Server probe 2. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 134.255.222.40:25000.
Wipe record
What is the wipe schedule on 4Netplayers Rust Server probe 2?
The record holds too few of 4Netplayers Rust Server probe 2's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 24 days 15 hours ago its current world was made.
Player counts
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
Player hours over the last seven days put 4Netplayers Rust Server probe 2 at #15,841: a place in the top 72% of all ranked servers.
How busy is 4Netplayers Rust Server probe 2?
No current count exists for 4Netplayers Rust Server probe 2; it was last seen 19 days 1 hours ago.
Rules, map
What are the rules and settings on 4Netplayers Rust Server probe 2?
The name of 4Netplayers Rust Server probe 2 carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does 4Netplayers Rust Server probe 2 run?
Generated by the game at size 4,500 with seed 1234567890, the map on 4Netplayers Rust Server probe 2 is procedural. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join 4Netplayers Rust Server probe 2?
Entering client.connect 134.255.222.40:25000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.