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Exhibit no. 15,986Acc. 2026.15986
4Netplayers Rust Server probe 1
Rust server · in the archive since 4 October 2026
Offline 134.255.222.40:24500 checked 24d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on 4Netplayers Rust Server probe 1 mean?
You can see the tags 4Netplayers Rust Server probe 1 publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build number: 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include 4Netplayers Rust Server probe 1?
The Rust Server History lists that feature 4Netplayers Rust Server probe 1 are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does 4Netplayers Rust Server probe 1 run?
The recorded build for 4Netplayers Rust Server probe 1 is Rust network protocol 2634 and build 166652 on Linux. The protocol must match to join, and Steam handles that update.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
4Netplayers Rust Server probe 1 was last seen 24 days 15 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 4 October 2026 is when Rust Server History first saw it.
Where is 4Netplayers Rust Server probe 1 located?
No region is published by 4Netplayers Rust Server probe 1. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 134.255.222.40:24500.
Wipe history
What is the wipe schedule on 4Netplayers Rust Server probe 1?
The rhythm of 4Netplayers Rust Server probe 1 cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 25 days 1 hours ago its current world was made.
Player counts
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
Over seven days of player hours, 4Netplayers Rust Server probe 1 ranks #15,986, inside the top 71% of all ranked servers.
How busy is 4Netplayers Rust Server probe 1?
The last sighting of 4Netplayers Rust Server probe 1 in the live count was 24 days 15 hours ago; it is offline now.
Rules, map
What are the rules and settings on 4Netplayers Rust Server probe 1?
You will not find a gather rate in the name of 4Netplayers Rust Server probe 1. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.
Which map does 4Netplayers Rust Server probe 1 run?
Generated by the game at size 4,500 with seed 1234567890, the map on 4Netplayers Rust Server probe 1 is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join 4Netplayers Rust Server probe 1?
Entering client.connect 134.255.222.40:24500 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.