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Exhibit no. 16,818Acc. 2026.16818
Local Dev Server (No-EAC)
Rust server · in the archive since 26 September 2026
Offline 134.195.101.194:28015 checked 33d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Local Dev Server (No-EAC) mean?
These tags from Local Dev Server (No-EAC), read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Local Dev Server (No-EAC)?
The Rust Server History lists that feature Local Dev Server (No-EAC) are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does Local Dev Server (No-EAC) run?
On Windows, Local Dev Server (No-EAC) runs Rust network protocol 2633 and build 165217. Steam updates your game for you; joining needs the same protocol.
Is Local Dev Server (No-EAC) online, and how reliable is it?
Local Dev Server (No-EAC) was last seen 33 days 5 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 26 September 2026 is when Rust Server History first saw it.
Where is Local Dev Server (No-EAC) located?
There is no region published by Local Dev Server (No-EAC). Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 134.195.101.194:28015 as the address.
Wipe history
What is the wipe schedule on Local Dev Server (No-EAC)?
The record holds too few of Local Dev Server (No-EAC)'s wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 33 days 8 hours ago.
Player counts
How does Local Dev Server (No-EAC) rank against other Rust servers?
Player hours over the last seven days put Local Dev Server (No-EAC) at #16,818: a place in the top 72% of all ranked servers.
How busy is Local Dev Server (No-EAC)?
No current count exists for Local Dev Server (No-EAC); it was last seen 33 days 5 hours ago.
Rules, map
What are the rules and settings on Local Dev Server (No-EAC)?
You will not find a gather rate in the name of Local Dev Server (No-EAC). No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is disabled.
Which map does Local Dev Server (No-EAC) run?
Generated by the game, the map on Local Dev Server (No-EAC) is procedural.
Join record
How do I join Local Dev Server (No-EAC)?
Enter client.connect 134.195.101.194:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.