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Exhibit no. 5,495Acc. 2026.5495
[EA]Japan-Server |PvP|
Rust server, EA · in the archive since 13 September 2026
Online EA 133.117.73.110:28015 checked 21m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 16 Sep13:05 1 Oct18:55 · FW 16 Oct09:00 30 Oct09:00 5 Nov19:00 · FW 13 Nov09:00 27 Nov09:00 3 Dec19:00 · FW 11 Dec09:00
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.
The record of each wipe
-
Fri 16 Oct 202609:00 UTC13d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202618:55 UTC FW28d ago
- Peak
- 4
- Crowd
- halved by day 1
- Lasted
- 14.6 days
- Players before
- 0
-
Wed 16 Sep 202613:05 UTC43d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 15.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 09:00 UTC, in 8h. Its biweekly schedule tag · low confidence
Coming wipes
- 8hFri 30 Oct, 09:00 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 14d 8hFri 13 Nov, 09:00 UTC
- 28d 8hFri 27 Nov, 09:00 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 42d 8hFri 11 Dec, 09:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on [EA]Japan-Server |PvP| mean?
You can see the tags [EA]Japan-Server |PvP| publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; EA (East Asia): The server browser lists it under East Asia. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [EA]Japan-Server |PvP|?
These Rust Server History lists include [EA]Japan-Server |PvP|: Modded Rust servers: the record. These filters on the server list bring it up: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server entry
Does [EA]Japan-Server |PvP| run smoothly?
Across the last 48 hours it averaged 106 server fps; the low was 52. As many as 101,145 entities were in the world: buildings, deployables and the rest. Up to 3,186 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [EA]Japan-Server |PvP| run?
The recorded build for [EA]Japan-Server |PvP| is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [EA]Japan-Server |PvP| online, and how reliable is it?
At this moment [EA]Japan-Server |PvP| is online. The uptime it reports puts the last restart at about 2 hours ago. It was up for 143 of 168 hours in the last 7 full days, 85% of the time. First seen by Rust Server History on 13 September 2026.
Where is [EA]Japan-Server |PvP| located?
With its EA tag, [EA]Japan-Server |PvP| lists itself in Asia. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 133.117.73.110:28015 as the address.
Wipe history
What does wipe day look like on [EA]Japan-Server |PvP|?
An average peak of 2 players was drawn by its recent wipes. At 24 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.
What is the wipe schedule on [EA]Japan-Server |PvP|?
The prediction follows its tag because the record holds too few of [EA]Japan-Server |PvP|'s wipes to confirm its schedule. On Friday 30 October at 09:00 UTC its next wipe is due. 13 days 15 hours ago its current world was made. A wipe every two weeks is published in its tags.
Population
How does [EA]Japan-Server |PvP| rank against other Rust servers?
[EA]Japan-Server |PvP| takes #362 in Asia on seven-day player hours, with #5,495 overall and a place in the top 25% of all ranked servers.
How busy is [EA]Japan-Server |PvP|?
0 players are on [EA]Japan-Server |PvP| at present, from 100 slots. A seven-day average of 0 players is recorded, with a peak of 3. Stored history puts the busiest hour of the past 48 at 05:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on [EA]Japan-Server |PvP|?
You will not find a gather rate in the name of [EA]Japan-Server |PvP|. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.
Which map does [EA]Japan-Server |PvP| run?
Generated by the game at size 4,096 with seed 1337, the map on [EA]Japan-Server |PvP| is procedural. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.
Joining the server
How do I join [EA]Japan-Server |PvP|?
Press F1 in Rust to open the console, then enter client.connect 133.117.73.110:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://discord.com/invite/473S8yCnC7.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.