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Exhibit no. 7,155Acc. 2026.7155

MapTesting

Rust server · in the archive since 13 September 2026

Online 131.153.158.236:28125 checked 12m ago

moddedcarbon
To visit
Players now 0/ 30
0% full
7-day average0peak 3
Rank#7,155top 32%
Last wipe6d agoTue 20 Oct, 22:26 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 18:35 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202622:26 UTC6d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct 202622:56 UTC15d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    9 days
    Players before
    0
  3. Sat 10 Oct 202601:02 UTC17d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  4. Sat 26 Sep 202613:24 UTC31d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    13.5 days
    Players before
    0
  5. Tue 15 Sep 202600:50 UTC42d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    11.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.3 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on MapTesting mean?

These tags from MapTesting, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp30 (Max players): 30 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; oxidation (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include MapTesting?

These Rust Server History lists include MapTesting: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does MapTesting run?

The recorded build for MapTesting is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is MapTesting online, and how reliable is it?

The live count shows MapTesting online right now. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is MapTesting located?

There is no region published by MapTesting. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 131.153.158.236:28125.

Wipe log

What does wipe day look like on MapTesting?

An average peak of 2 players was drawn by its recent wipes. At 17 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on MapTesting?

No next wipe can be predicted: MapTesting wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 6 days 20 hours ago, the current world is what it runs now.

Player counts

How does MapTesting rank against other Rust servers?

Player hours over the last seven days put MapTesting at #7,155: a place in the top 32% of all ranked servers.

How busy is MapTesting?

Of its 30 slots, MapTesting currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 3.

Rules, map

What are the rules and settings on MapTesting?

You will not find a gather rate in the name of MapTesting. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. VAC from Valve is switched on.

How to join

How do I join MapTesting?

Press F1 in Rust to open the console, then enter client.connect 131.153.158.236:28125 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,oxidation,^z,^y

Game

gmvanilla
Game mode This server runs vanilla survival.
mp30
Max players 30 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Other

oxidation
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.