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Exhibit no. 7,155Acc. 2026.7155
MapTesting
Rust server · in the archive since 13 September 2026
Online 131.153.158.236:28125 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 15 Sep00:50 26 Sep13:24 10 Oct01:02 11 Oct22:56 20 Oct22:26
a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 18:35 UTCAll times UTC.
The record of each wipe
-
Tue 20 Oct 202622:26 UTC6d ago
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 11 Oct 202622:56 UTC15d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9 days
- Players before
- 0
-
Sat 10 Oct 202601:02 UTC17d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
-
Sat 26 Sep 202613:24 UTC31d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.5 days
- Players before
- 0
-
Tue 15 Sep 202600:50 UTC42d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 11.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on MapTesting mean?
These tags from MapTesting, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp30 (Max players): 30 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; oxidation (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include MapTesting?
These Rust Server History lists include MapTesting: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server record
Which version of Rust does MapTesting run?
The recorded build for MapTesting is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is MapTesting online, and how reliable is it?
The live count shows MapTesting online right now. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 September 2026.
Where is MapTesting located?
There is no region published by MapTesting. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 131.153.158.236:28125.
Wipe log
What does wipe day look like on MapTesting?
An average peak of 2 players was drawn by its recent wipes. At 17 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on MapTesting?
No next wipe can be predicted: MapTesting wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 6 days 20 hours ago, the current world is what it runs now.
Player counts
How does MapTesting rank against other Rust servers?
Player hours over the last seven days put MapTesting at #7,155: a place in the top 32% of all ranked servers.
How busy is MapTesting?
Of its 30 slots, MapTesting currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 3.
Rules, map
What are the rules and settings on MapTesting?
You will not find a gather rate in the name of MapTesting. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. VAC from Valve is switched on.
How to join
How do I join MapTesting?
Press F1 in Rust to open the console, then enter client.connect 131.153.158.236:28125 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp30,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,oxidation,^z,^y
Game
gmvanilla
mp30
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Other
oxidation
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.