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Exhibit no. 15,404Acc. 2026.15404

Durangy's Build Server

Rust server · in the archive since 13 September 2026

Online 131.153.153.98:28015 checked 10m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,404top 69%
Last wipe89d agoThu 30 Jul, 07:37 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Durangy's Build Server mean?

The game's server browser reads these tags published by Durangy's Build Server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2632 (Protocol): The server runs game protocol 2632; matching it is required to join; cs160556 (Build): Build number: 160556; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Durangy's Build Server?

The Rust Server History lists that feature Durangy's Build Server are: Modded Rust servers: the record and Rust build servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does Durangy's Build Server run smoothly?

89 server fps on average over the last 48 hours, never below 70. As many as 128,127 entities were in the world: buildings, deployables and the rest. Up to 8,640 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Durangy's Build Server run?

The recorded build for Durangy's Build Server is Rust network protocol 2632 and build 160556 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Durangy's Build Server online, and how reliable is it?

The live count shows Durangy's Build Server online right now. The uptime it reports puts the last restart at about 12 days 21 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Durangy's Build Server located?

You will find no region published by Durangy's Build Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 131.153.153.98:28015 as the address.

Wipe record

What is the wipe schedule on Durangy's Build Server?

The rhythm of Durangy's Build Server cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 89 days 14 hours ago its current world was made.

Player record

How does Durangy's Build Server rank against other Rust servers?

Player hours over the last seven days put Durangy's Build Server at #15,404: a place in the top 69% of all ranked servers.

How busy is Durangy's Build Server?

Against 50 slots, Durangy's Build Server records 0 players right now. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on Durangy's Build Server?

You will not find a gather rate in the name of Durangy's Build Server. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Durangy's Build Server run?

A procedural map of size 6,000 with seed 1337 is what Durangy's Build Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Joining the server

How do I join Durangy's Build Server?

Enter client.connect 131.153.153.98:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2632
Protocol The server runs game protocol 2632; matching it is required to join.
cs160556
Build Build number: 160556.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.