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Exhibit no. 15,987Acc. 2026.15987
Rust Devblog 240
Rust server · in the archive since 6 October 2026
Offline 13.143.172.30:28015 checked 22d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
6 Oct Last seen 6 Oct11:14
a wipe on recordthe monthly force wipeexpectedlast seen, 6 Oct 2026, 13:00 UTCAll times UTC.
The record of each wipe
-
Tue 6 Oct 202611:14 UTC22d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Rust Devblog 240 mean?
You can see the tags Rust Devblog 240 publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; v2283 (Protocol): To join, your game has to be on protocol 2283; ptrak (Networking): Networking runs on RakNet, the game's standard layer; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; hd53cb39f (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Devblog 240?
The Rust Server History lists that feature Rust Devblog 240 are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded.
Server entry
Which version of Rust does Rust Devblog 240 run?
Rust network protocol 2283 is the build Rust Devblog 240 runs, on Windows. The protocol must match to join, and Steam handles that update.
Is Rust Devblog 240 online, and how reliable is it?
The record shows Rust Devblog 240 offline at this moment, last seen 22 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 6 October 2026.
Where is Rust Devblog 240 located?
No region is published by Rust Devblog 240. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 13.143.172.30:28015 as the address.
Wipe log
What does wipe day look like on Rust Devblog 240?
0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on Rust Devblog 240?
Its rhythm is not yet clear: too few of Rust Devblog 240's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 22 days 20 hours ago.
Player record
How does Rust Devblog 240 rank against other Rust servers?
Over seven days of player hours, Rust Devblog 240 ranks #15,987, inside the top 71% of all ranked servers.
How busy is Rust Devblog 240?
The last sighting of Rust Devblog 240 in the live count was 22 days 19 hours ago; it is offline now.
Rules and settings
What are the rules and settings on Rust Devblog 240?
No gather rate is stated in the name of Rust Devblog 240. The entry carries no group limit. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The anti-cheat VAC from Valve is disabled.
Which map does Rust Devblog 240 run?
Generated by the game, the map on Rust Devblog 240 is procedural.
Join record
How do I join Rust Devblog 240?
Entering client.connect 13.143.172.30:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded
Game
gmrust
mp50
v2283
ptrak
Mods and access
oxide
modded
Other
hd53cb39f
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.