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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 14,024Acc. 2026.14024

Local Dev Server

Rust server · in the archive since 22 October 2026

Offline 13.143.167.43:28015 checked 4d ago

moddedoxide
To visit
Players now 1/ 5
20% full
7-day average1peak 1
Rank#14,024top 64%
Last wipe23d agoSat 3 Oct, 19:49 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Local Dev Server mean?

You can see the tags Local Dev Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Local Dev Server?

These Rust Server History lists include Local Dev Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Local Dev Server run?

Rust network protocol 2635 and build 168909 is the build Local Dev Server runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Local Dev Server online, and how reliable is it?

The record shows Local Dev Server offline at this moment, last seen 4 days 19 hours ago. Of 96 hours in the last 4 full days, 0 were up: 0% of the time. First seen by Rust Server History on 22 October 2026.

Where is Local Dev Server located?

You will find no region published by Local Dev Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 13.143.167.43:28015 as the address.

Wipe history

What is the wipe schedule on Local Dev Server?

The record holds too few of Local Dev Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 23 days 20 hours ago its current world was made.

Player counts

How does Local Dev Server rank against other Rust servers?

Over seven days of player hours, Local Dev Server ranks #14,024, inside the top 64% of all ranked servers.

How busy is Local Dev Server?

The last sighting of Local Dev Server in the live count was 4 days 19 hours ago; it is offline now. Stored history gives a seven-day average of 1 players and a peak of 1.

Rules and settings

What are the rules and settings on Local Dev Server?

The name of Local Dev Server carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched off.

Which map does Local Dev Server run?

The game generates the map on Local Dev Server, which is procedural.

Join record

How do I join Local Dev Server?

Entering client.connect 13.143.167.43:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.