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Exhibit no. 15,867Acc. 2026.15867

EPIC PvE Local Staging Validation

Rust server · in the archive since 13 September 2026

Offline 129.228.26.174:29115 checked 21d ago

moddedcarbon
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,867top 72%
Last wipe28d agoWed 30 Sep, 22:19 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 8 Oct 2026, 12:00 UTCAll times UTC.

The record of each wipe

  1. Wed 30 Sep 202618:21 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on EPIC PvE Local Staging Validation mean?

The game's server browser reads these tags published by EPIC PvE Local Staging Validation: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166655 (Build): This server runs game build 166655; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include EPIC PvE Local Staging Validation?

The Rust Server History lists that feature EPIC PvE Local Staging Validation are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does EPIC PvE Local Staging Validation run?

On Windows, EPIC PvE Local Staging Validation runs Rust network protocol 2634 and build 166655. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is EPIC PvE Local Staging Validation online, and how reliable is it?

EPIC PvE Local Staging Validation was last seen 21 days ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 13 September 2026.

Where is EPIC PvE Local Staging Validation located?

There is no region published by EPIC PvE Local Staging Validation. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 129.228.26.174:29115.

Wipe record

What does wipe day look like on EPIC PvE Local Staging Validation?

At their busiest, its recent wipes drew an average of 1 players. 4 hours into the latest wipe the crowd peaked.

What is the wipe schedule on EPIC PvE Local Staging Validation?

The rhythm of EPIC PvE Local Staging Validation cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 28 days 13 hours ago, the current world is what it runs now.

Player counts

How does EPIC PvE Local Staging Validation rank against other Rust servers?

Over seven days of player hours, EPIC PvE Local Staging Validation ranks #15,867, inside the top 72% of all ranked servers.

How busy is EPIC PvE Local Staging Validation?

The last sighting of EPIC PvE Local Staging Validation in the live count was 21 days ago; it is offline now.

Map and rules

What are the rules and settings on EPIC PvE Local Staging Validation?

The name of EPIC PvE Local Staging Validation carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.

Joining the server

How do I join EPIC PvE Local Staging Validation?

Press F1 in Rust to open the console, then enter client.connect 129.228.26.174:29115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166655
Build This server runs game build 166655.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.