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Exhibit no. 15,323Acc. 2026.15323
EPIC PvE Local Production Validation
Rust server · in the archive since 13 September 2026
Offline 129.228.26.174:28115 checked 5d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 30 Sep17:22 2 Oct02:22
a wipe on recordthe monthly force wipeexpectedlast seen, 24 Oct 2026, 09:40 UTCAll times UTC.
The record of each wipe
-
Fri 2 Oct 202602:22 UTC27d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 30 Sep 202617:22 UTC28d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on EPIC PvE Local Production Validation mean?
The game's server browser reads these tags published by EPIC PvE Local Production Validation: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include EPIC PvE Local Production Validation?
These Rust Server History lists include EPIC PvE Local Production Validation: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server entry
Which version of Rust does EPIC PvE Local Production Validation run?
Rust network protocol 2634 and build 167781 is the build EPIC PvE Local Production Validation runs, on Windows. The protocol must match to join, and Steam handles that update.
Is EPIC PvE Local Production Validation online, and how reliable is it?
The record shows EPIC PvE Local Production Validation offline at this moment, last seen 5 days 1 hours ago. 1 of 168 hours, or 1% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is EPIC PvE Local Production Validation located?
You will find no region published by EPIC PvE Local Production Validation. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 129.228.26.174:28115.
Wipe history
What does wipe day look like on EPIC PvE Local Production Validation?
An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on EPIC PvE Local Production Validation?
Its rhythm is not yet clear: too few of EPIC PvE Local Production Validation's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 27 days 8 hours ago.
Player record
How does EPIC PvE Local Production Validation rank against other Rust servers?
Player hours over the last seven days put EPIC PvE Local Production Validation at #15,323: a place in the top 69% of all ranked servers.
How busy is EPIC PvE Local Production Validation?
The last sighting of EPIC PvE Local Production Validation in the live count was 5 days 1 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.
Map and rules
What are the rules and settings on EPIC PvE Local Production Validation?
The name of EPIC PvE Local Production Validation carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.
Join record
How do I join EPIC PvE Local Production Validation?
Press F1 in Rust to open the console, then enter client.connect 129.228.26.174:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.