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Exhibit no. 11,843Acc. 2026.11843

TestServer

Rust server · in the archive since 6 October 2026

Offline 124.170.92.249:28015 checked 4d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#11,843top 53%
Last wipe5d agoFri 23 Oct, 04:06 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 23 Oct 2026, 05:05 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202603:20 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 18 Oct 202612:50 UTC9d ago
    Peak
    1
    Crowd
    –
    Lasted
    4.6 days
    Players before
    0
  3. Tue 6 Oct 202613:06 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    12 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k6 Oct10 Oct13 Oct21 Oct24 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TestServer mean?

These tags from TestServer, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts32 (Group limit): The team cap is 32; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TestServer?

These Rust Server History lists include TestServer: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does TestServer run?

The recorded build for TestServer is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is TestServer online, and how reliable is it?

Offline now, TestServer was last seen 4 days 23 hours ago. It was up for 3 of 168 hours in the last 7 full days, 2% of the time. The first sighting by Rust Server History was on 6 October 2026.

Where is TestServer located?

You will find no region published by TestServer. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 124.170.92.249:28015.

Wipe history

What does wipe day look like on TestServer?

At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on TestServer?

No next wipe can be predicted: TestServer wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 5 days ago its current world was made.

Population

How does TestServer rank against other Rust servers?

Player hours over the last seven days put TestServer at #11,843: a place in the top 53% of all ranked servers.

How busy is TestServer?

The last sighting of TestServer in the live count was 4 days 23 hours ago; it is offline now. Stored history gives a seven-day average of 1 players and a peak of 1.

Map and rules

What are the rules and settings on TestServer?

The name of TestServer carries no gather rate. The group limit is 32 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Joining the server

How do I join TestServer?

Press F1 in Rust to open the console, then enter client.connect 124.170.92.249:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts32
Group limit The team cap is 32.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.